SPIRV-Reflect is designed to make integration as easy as possible. The only external dependency is theVulkan SDK. To integrate SPIRV-Reflect into a project, simply addspirv_reflect.handspirv_reflect.cin the project's build, and includespirv_reflect.hfrom the necessary source files. ...
SPIRV-Reflecthas been added to the SDK. The Device Simulation Layer (devsim) has been updated to support the VK_KHR_portability_subset extension. Read about this in thedevsim documentation. Note: The VK_KHR_portability_subset extension has been released as “provisional” and the integration of ...
Gathers all descriptor bindings from the specified SPIRV-Reflect module. void GatherInputAttributes ( const spv_reflect::ShaderModule& SpirvReflection ) Gathers all input interface variables from the specified SPIRV-Reflect module. void GatherOutputAttributes ( const spv_reflect::ShaderModule& SpirvReflect...
Simple flag to allow for tools (like godbolt) to pipe the output of spirv-reflect to a file like other command tools spencer-lunarg requested review from chaoticbob and cassiebeckley November 3, 2024 09:23 Add redirect for stdout to a file adf0dac spencer-lunarg force-pushed the spencer...
To repository owners: please rename the default branch of this repository from 'master' to 'main', using the Github renaming tool. This request is per policy set by the Khronos Promoters in May 2021, to follow Github community practice for respectful naming. The Github renaming tool sets up ...
Things like #297 are regressed because we don't currently print the UNUSED for a variable in the YAML and there is no way to detect it is regressed or not This just adds it to the YAML as a baselin...