Instead of building manually, you can also download the binaries for your platform directly from themaster-tot releaseon GitHub. Those binaries are automatically uploaded by the buildbots after successful testing and they always reflect the current top of the tree of the master branch. In order ...
- #2019: Handle MemberDecorateStringGOOGLE in ADCE and strip reflect. - Validator - Added validation for OpGroupNonUniformBallotBitCount. - Added validation for the Vulkan memory model. - Added support for VK_KHR_shader_atddomic_int64. - Added validation for execution modes. - Added...
Optimizer::PassToken CreateStripReflectInfoPass(); // Creates a strip-nonsemantic-info pass. // A strip-nonsemantic-info pass removes all reflections and explicitly // non-semantic instructions. Optimizer::PassToken CreateStripNonSemanticInfoPass(); // Creates an eliminate-dead-functions pass....
* Reflect resources. * Maps almost 1:1 to C++ API. */ SPVC_PUBLIC_API spvc_result spvc_compiler_get_active_interface_variables(spvc_compiler compiler, spvc_set *set); SPVC_PUBLIC_API spvc_result spvc_compiler_set_enabled_interface_variables(spvc_compiler compiler, spvc_set set);...
SPIRV-Reflect's core C API should be familiar to Vulkan developers: #include"spirv_reflect.h"intSpirvReflectExample(constvoid* spirv_code,size_tspirv_nbytes) {//Generate reflection data for a shaderSpvReflectShaderModule module; SpvReflectResult result =spvReflectCreateShaderModule(spirv_nbytes, spi...
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. - SPIRV-Cross/spirv_msl.hpp at main · AlexOct/SPIRV-Cross
To perform reflection and convert to other shader languages you can use the SPIRV-Cross API. For example:#include "spirv_glsl.hpp" #include <vector> #include <utility> extern std::vector<uint32_t> load_spirv_file(); int main() { // Read SPIR-V from disk or similar. std::vector<...
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. - SPIRV-Cross/spirv_cross_c.h at main · AlexOct/SPIRV-Cross
Optimizer::PassToken CreateStripReflectInfoPass(); // Creates an eliminate-dead-functions pass. // An eliminate-dead-functions pass will remove all functions that are not in // the call trees rooted at entry points and exported functions. These // functions are not needed...
Reflection data comes in form of json files and activated with--reflectoption. It includes all the information that you need to link your 3d Api to the shader HLSL semantics As you can see in the above example, I have used HLSL shader semantics for input and output layout. This must done...