This changes however when you hit level 5 At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature increases to 1d8 + your spell casting ability modifier. At this point you would apply the extra damage to both ...
Regardless of what edge is cast when you attack with this weapon, you can use your spellcasting ability modifier, instead of Strength or Dexterity, to attack and damage rolls. The weapon counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage ...
A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. [snip] If you don't have a spellcasting ability -- perhaps you're a rogue with the Use Magic Device feature -- your spellcasting abilit...
Your next attack with that weapon before the end of your next turn deals additional necrotic damage equal to your spellcasting ability modifier. At higher levels: The spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 necrotic damage to ...
The target regains 1 hit point at the end of each of your turns, up to a maximum number of hit points equal to 2d4 + your spellcasting ability modifier. Once the limit has been reached, or whenever the target begins one of its turns with full hit points, the spell ends. At ...
the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier. ...
Each role also has an "Emergency" modifier foremergency spells- specifically,remove curseand allhealing spellsexcept forstone to flesh- that is applied when casting such a spell.[11] If you are wearing anyshield, add the amount in the "shield" field. Though these amounts are small, note ...
(the statistics for zombies and skeletons are in the Monster Manual), and it gains a bonus to its attack and damage rolls equal to your spellcasting ability modifier. You can use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of...
Bonus spell pointsdescribes the ability which are used to increase bonus spell points (by (caster level+ 9) ×casting abilitymodifier). Amulticlasscharacter that uses different abilities earns spell points for each abilitymodifier,however if you use the same ability the class levels are added[Unve...
Casting Time: 1 standard actionRange: 10 ft.Target, Effect, or Area: SelfDuration: 1 roundSaving Throw: See textSpell Resistance: No You briefly acquire the ability to see all things as they actually are. For one round, you see through normal and magical darkness, notice secret doors ...