1Lastly, create a C++ subclass ofCesium3DTilesetcalled “ProceduralFoliageEllipsoid”. This actor will check whether the player has moved outside of the foliage capture radius, and if so will update theFoliageCaptureActor. 2Once created, open the header file and include FoliageCaptureActor.h with...
What I expected: Just like in single player, under normal circumstances the server would have radius 9 chunks loaded (radius 2= tiny render distance, radius 4=short, radius 8=normal, and load a 9th chunk out so that block ticks can affect stuff into that next chunk), and would have gam...
The code snippet above runs every frame, which checks where the player is and whether it has moved outside of the capture radius. To improve performance, foliage will not update if the player is moving at a velocity of more than 5000 units per second or is above the capture altitude. ...
A classification tree model indicated that spawning sites were strongly associated with the vegetation cover within a 100- and 500-m radius, implying that herring schools preferentially spawn on dense and large underwater meadows. Only similar to 5% of the lagoon now falls into this vegetation ...
The spawning point has another function: the ability to prevent objects from respawning. For example, if Mario grabs a coin from within the spawning point's radius, the coin collected notifies the loading point that it has been so, thus if Mario moves away from the spawning point and returns...
m_Radius: 0.5 3 changes: 1 addition & 2 deletions 3 GameJam2021/Assets/BallSpawner.cs Original file line numberDiff line numberDiff line change @@ -13,12 +13,11 @@ public class BallSpawner : MonoBehaviour [SerializeField] GameObject ball_prefab; float timeSinceLastSpawn = 0f; float time...
I was messing around with the birdattractor and birdspawner for a while but I couldn't come up with a way to change the bird type rates for a specific character nicely, so I came up with the following: local min_radius = 3 local max_radius = 15 ...