[22] When they made a prototype of the game on that console, however, they found out that the Saturn was only able to use manipulated sprites to present a display that represented polygons. Then, Sega informed Naka of the Dreamcast, which he believed could help the team create the best...
[22] When they made a prototype of the game on that console, however, they found out that the Saturn was only able to use manipulated sprites to present a display that represented polygons. Then, Sega informed Naka of the Dreamcast, which he believed could help the team create the best...
The unused frozen sprites for Sonic, Tails and Knuckles have been implemented. Various bosses have been adjusted. The Metal Sonic boss fight has been altered a bit in the first phase and completely with the final phase. Various palettes on certain Badniks have been tweaked slightly to cooperate...
Some sprites aren’t completely transparent and have white boxes around them. Even worse, when I start to play the game, it’ll last about 10 seconds before the graphics go completely haywire and turn into flashing and rotating triangles. It’s so broken it almost seems fake, like it was...
Game: set pink as transparent color for Sonic sprites to match new…Game: preserve last animation (including playback speed) when fallingGame: only allow ceiling detection during descending motion if abs(vel.x) > abs(vel.y)Test: improved itests...
Some sprites aren’t completely transparent and have white boxes around them. Even worse, when I start to play the game, it’ll last about 10 seconds before the graphics go completely haywire and turn into flashing and rotating triangles. It’s so broken it almost seems fake, like it was...