Slipspace infamously took years to develop, and is one of the core reasons for the long, six-year wait between Halo 5: Guardians and Halo Infinite. In theory, shifting over to a more widely used game engine like Unreal could potentially solve some of 343's production woes. ...
One, we want to do more with Halo... and two, we want to have a team that can do their best creative work within our engine. So it really was taking the time off and, as we announced the Slipspace Engine last year, it is all to make sure we're building the platform for the f...
外部播放此歌曲> Brian Trifon、Lennie Moore、paul lipson、Tom Salta - Random Slipspace Trajectory 专辑:Halo: Combat Evolved Anniversary (Original Game Soundtrack) 歌手:Brian TrifonLennie Moorepaul lipsonTom Salta 还没有歌词哦
而我们也可以把今年E3游戏展上《光环:无限》的预告片看作是“SlipSpace”引擎的首秀,虽然预告片很简短,但我们仍旧可以通过精美的画面感受到“SlipSpace”引擎的威力。 光环:无限 Halo Infinite - E3 2018 - Announcement Trailer 然而,来自外媒Generacion Xbox的消息:“SlipSpace”引擎目前可能仍旧还在开发之中。Generacio...
Next year’s Halo Infinite, scheduled to make an appearance on Xbox Scarlett, is bigger, better looking, and deeper in scale than anything we’ve seen from Halo so far. And it’s built on the all-new Slipspace engine. The new internals allow 343 Industries to deploy a whole range of ...
Halo: Tales from Slipspace 2024 pdf epub mobi 电子书 著者简介 Frank O'Connor, also known as Frankie, is the Franchise Development Director for the Halo franchise at 343 Industries. Previously, he has worked as the content manager for Bungie. ...