Simple Sockets:跨平台 socket 通信开发库 ### 摘要 Simple Sockets是一款支持跨平台的socket通信开发库,它为开发者提供了广泛的支持,包括TCP、UDP和HTTP等多种协议。该库不仅实现了阻塞和非阻塞socket的功能,还提供了丰富的API接口,例如pollin等,以提高网络通信的效率和灵活性。本文将通过一系列代码示例,帮助读者快速...
UE4 Simple UDP TCP Socket Server```旋律**dy 上传 UE4 UDP Socket 通过UDP和TCP发送和接收字节或文本(UTF-8*) 在自己的线程中异步运行(不影响游戏性能) 独立于蓝图 多台服务器同时可用 IPv4和IPv6 AES加密和解密 通过TCP发送和接收文件(无RAM消耗) RCON协议 不同的目录和文件蓝图节点包括C++项目的C++源...
/* TCP Echo server example in winsock Live Server on port 8888 */ #include<stdio.h> #include<winsock2.h> #pragma comment(lib, "ws2_32.lib") //Winsock Library int main(int argc , char *argv[]) { WSADATA wsa; SOCKET master , new_socket , client_socket[30] , s; struct sockaddr_...
socket(...) 说明: 申请 监听的文件句柄 参数1: AF_INET、AF_INET6 (IPv4还是IPv6) 参数2: SOCK_STREAM、SOCK_DGRAM (TCP还是UDP) 参数3:0 返回值: 监听文件句柄 bind(...) 说明: 向系统申请一个 TCP/UDP 端口号 ( 前提是没人用这个端口号) 参数1: 监听文件句柄 参数2: struct sockaddr_in {AF...
simple udp server with libevent AI检测代码解析 #ifndef SOCKET_CONFIG_HPP_ #define SOCKET_CONFIG_HPP_ #include <string> using namespace std; enum { TCP, UDP }; class socket_config { public: socket_config() { port_ = 8080; backlog_ = 1024;...
Using the Simple Socket Server template, I have created my own multicast task that creates a UDP socket server and sends packets containing data. The Problem: According to wireshark, the data in the packets sent is only 4 bytes in length, and always only the first 4 b...
if ((ret = _srs_server->initialize_st()) != ERROR_SUCCESS) { return ret; } if ((ret = _srs_server->initialize_signal()) != ERROR_SUCCESS) { return ret; } //将pid进程号写进文件 if ((ret = _srs_server->acquire_pid_file()) != ERROR_SUCCESS) { ...
2 /* diep(), #includes and #defines like in the server */ 3 4 int main(void) 5 { 6 struct sockaddr_in si_other; 7 int s, i, slen=sizeof(si_other); 8 char buf[BUFLEN]; 9 10 if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1) ...
Need TCP Instead? I have you covered. Don't know what to use? Just ask! File an issue, I'll be happy to help. Simple Example Start a node. using SimpleUdp; UdpEndpoint udp = new UdpEndpoint("127.0.0.1", 8000); udp.EndpointDetected += EndpointDetected; // only if you want to ...
infact ping relies on UDP, while the server-client connection requires TCP which is a bit more complex. Using a network analyzer like Wireshark can easily help you tofind out if connection initiates and where it fails before being established. --- Quote End ...