Sim Settlements 2 Sim Settlements 2 Endorsements 32,427 Unique DLs 785,057 Total DLs 3,278,683 Total views 4,779,148 Version 3.4.3 Download: Manual 8 items Last updated 24 December 20244:35AM Original upload 24 October 20203:04AM
Chapter 3 finishes the story of Sim Settlements 2. Take your settlements to war, capture non-settlement territories, and gather allies to help you fight back the Gunner Invasion!
Settlements Redone - Lakeside Cabin Settlement( Yagisan_SSSL_Lakeside_Cabin_Settlement.esl ) Can be overwriiten by other mods, such as Beantown Interiors, Tales from the Commonwealth, and Boston Natural Suroundings. Use patch to fix this. Discovery of recent engine bug makes the patch manadator...
in general, young people are also more willing to use only one SIM card. From the point of view of using SIM-cards, settlements of different sizes do not show significant differences (the average number of SIM-cards per subscriber
public boolean setSettlementFilter(Settlement filter) { if (selectedSettlement != null) { selectedSettlement.removeUnitListener(this); @@ -158,7 +126,15 @@ public boolean setSettlementFilter(Settlement filter) { // Initialize settlements. selectedSettlement = filter; reset...
They are flagged as only being part of certain game cells, so when Sim Settlements asks if the player is still in the settlement, the game will often report incorrectly. I might be able to fix it by changing the method I use to check if the player is in the workshop - but the ...
 A special mention of Bill ‘Spotlope’ Womack (of Spotted Antelope and Beeswax fame) for his great work on settlements and airstrips, etc., is also appropriate. Installation: As the manual states, installation “is a breeze” just let the “exe” file do its thing (and it will ...
In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynam...
*/ private Map<String, Integer> unitCounts = new HashMap<>(); /** A map of all map display units (settlements and vehicles). */ private Set<Unit> displayUnits; /** A map of settlements with its unit identifier. */ private Map<Integer, Settlement> lookupSettlement; /** A map of ...
if (settlementCoordinateMap == null) { settlementCoordinateMap = new HashMap<>(); if (!settlementCoordinateMap.containsKey(c)) { Collection<Settlement> ss = getSettlements(); Settlement settlement = null; for (Settlement s : ss) { settlementCoordinateMap.put(s.getCoordinates(), s.getIdentifier...