1是老版本,不会更新了。2是两三年前出的新版本,第二章承接了2的剧情,加了一些新东西。游戏机制基本上是建设聚落+一些和建设聚落有关的剧情。会给一些模块化的预制房,建设和升级首先会用虚拟存储的资源,不够的话会用工坊里存的资源。东西很多,建议自己体验。聚落如果用了很多这个模组的内容,可能导致在该聚落的...
Requres SimSettlements 2Building Plans:Homes: 14Shops: 8Recreational: 8Martial: 3Industrial: 2Municipial: 4Farms: 2Other Conent:Flags: 6Power Poles: 10Furnitures: 24Foundations: 9City Planner's Desks: 2Changes from the SimSettlements 1 version: ...
Mods Sim Settlements 2 Sim Settlements 2 Endorsements 32,427 Unique DLs 785,057 Total DLs 3,278,683 Total views 4,779,148 Version 3.4.3 Download: Manual 8 items Last updated 24 December 20244:35AM Original upload 24 October 20203:04AM ...
·MOD作者的新作品《辐射4》大型MOD《Sim Settlements 2》备受玩家好评,现在这款大型MOD的追加内容包马上要来了,新DLC《Chapter 2: Gunner Outbreak》将追加新的帮派以及角色和大量的新任务,追加玩家独自帮派据点等新游戏模式等,更加的耐玩有趣。 ·目前新DLC《Chapter 2: Gunner Outbreak》预定2021年秋季在“NexusMo...
Both SS1 and Panpc have notes on making settings changes to help manage memory issues. Too many UI mods can overtax the system that keeps track of display objects on the screen. Multiple mods that do a lot of scripting (sim settlements, or pack attack) can at times overtax the games ...
需要4.0 4.0.1或更高版本的Sim Settlements 不需要DLC 查看我们的新插件,Wasteland Venturers 2 - 更大更大胆!还有两个mod的All-In-One版本。 内容- 57个独特而详细的建筑 住宅:16 + 6室内 商店:9 + 7内饰 农场:6 + 4内部+ 1重 休闲:3 + 2内饰 ...
of the supply and demand on each good and resource. As there is no standard currency established on Mars yet, settlers barter trades with neighboring settlements by keeping track of the credits and deficit based on the VPs of the exchange of resources in a Trading mission or Delivery mission....
Wasteland Venturers Sim Settlements AddOn Pack(你也可以从这里获得一体机,包括WV 1和2) 第3级概述: 球员之家:球员内部只有球员床。 平衡:食物会很短,但只要你有SS Mega Pack就会有很多额外的水(见上文)。星光中有足够的空间来添加自己的住宅和农业用地。
Issue: When attempting to load a save, or access the Mods or Creation Club screen, the game gets stuck and will not proceed.We recently discovered the game has a script property memory limit of 64 MB. It's normally very hard to reach this limit, but Sim Settlements makes heavy use of...
Yes I did, mid-game, switch from SS2 to SS1, so like you say, next time through I won't do that, in fact I'll probably go back to vanilla settlement building and maybe continue using Idek's logistic stations to run supply lines; it now works without the need for sim settlements....