分享41 graykis酱吧 Shadow奥丁之渊 【初级】Minecraftpe普通光影Shaders渲染自己研究的,渲染比较亮,失败了92次的成品。附图 uniform vec2 VIEWPORT_DIMENSION; uniform sampler2D TEXTURE_0; uniform sampler2D TEXTURE_1; uniform float RENDER_DISTANCE; varying mediump vec2 uv0; varying mediump vec2 uv1; ...
我自认为我笔记本配置中等,CPU:R74800H 显卡:RTX2060 内存:32G 没想到居然带不动玩起来很不流畅 分享712 minecraftpe吧 Пашка 💨 Shaders如果你想要的东西的现实,在这里 +1 分享41赞 我的世界光影吧 进击的头蟹 【Shaders】Error:Invalid program “shaders” 求大佬的帮助,开了光影突然出现这个,然后...
Also I am not very good at coding or maybe I am just not reading it right but to do the Mac lag fix it says to “enable this and disable #HQ_SHADOW_FILTER””, and I do not know how do that – maybe someone could help me as to where or how to disable or enable this? 0 Re...
[Render thread/ERROR] [ne.op.sh.SMCLog/]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent [Render thread/ERROR] [minecraft/GlDebugTextUtils]: OpenGL API ERROR: 5 (GL_INVALID_OPERATION in glMultiDrawArrays(mode=GL_QUADS vs geometry shader input ...
Environment: Mac OS 10.12.1 Xcode: 8.2 OF 0.9.8 Console: [notice ] SIZE-SHADER::3 [ error ] ofShader: setupShaderFromSource(): GL_GEOMETRY_SHADER_EXT shader failed to compile [ error ] ofShader: GL_GEOMETRY_SHADER_EXT shader reports: ERR...
Shader packsalter lighting and shadow effects and improve them as a rule, so turning off smooth lighting after installing one is just silly; you might as well not install the shader pack at all. The jungle biome is hands down the best-looking biome of all when you have the Waving Plants...
To also apply it when rendering shadows we have to indicate that we need a custom shadow pass, by adding addshadow to the #pragma surface directive. #pragma surface ConfigureSurface Standard fullforwardshadows addshadow Now add the same positions buffer field that we declared in our compute ...
Shader error in 'CookBookShaders/Chapt4-4/Cubemap_NormalMap': invalid subscript 'TtoW0' at line 59 是这一行的错 o.Emission = texCUBE(_Cubemap,WorldReflectionVector(IN,o.Normal)).rgb * _ReflAmount; 由于从上面 Shader 编译后的代码看到,WorldReflectionVector 也是一个宏 ...