Currently, Texture2DParameter is required in Visual Shaders to properly set Filtering, Texture Repeat, and more. There are no ways to convert it into Constant (even if the workflow doesn't require the user to c
Issue description Naming texture2DParameter "AO" breaks the shader, as seen in the first image. Second image is the same node setup with the name changed. Steps to reproduce Texture2DParameter connected to samplerPort, name Texture2DParameter "AO" Minimal reproduction project (MRP) Any project...
at: _instance_binding_reference_callback (modules/mono/csharp_script.cpp:1237) This starts happening after using C# to create a texture and bind it to a global shader parameter. Steps to reproduce Create a global shader parameter of type sampler2D called "texture_test" in the editor. Create...