The WDF_READ_PORT_BUFFER_USHORT function reads a number of USHORT values from the specified port address into a buffer.
The VideoPortReadRegisterBufferUchar function reads a number of bytes from a mapped device memory range and writes them into a buffer.
Unchecked exception thrown when a content-mutation method such as put or compact is invoked upon a read-only buffer.C# Copy [Android.Runtime.Register("java/nio/ReadOnlyBufferException", DoNotGenerateAcw=true)] public class ReadOnlyBufferException : Java.Lang.UnsupportedOperationException...
The heap from which to allocate the XML buffer. xmlBuffer The XML buffer into which the bytes were read is returned here. [in, optional] error Specifies where additional error information should be stored if the function fails. This function can return one of these values....
Buffer Properties TwitterLinkedInFacebookEmail Reference Feedback Definition Namespace: Java.Nio Assembly: Mono.Android.dll Indicates whether this buffer is read-only. C# publicabstractboolIsReadOnly { [Android.Runtime.Register("isReadOnly","()Z","GetIsReadOnlyHandler")]get; } ...
The resource on the read-back heap must always be aD3D12_RESOURCE_DIMENSION_BUFFER. You use a fence to detect when the GPU completes processing a frame (when it is done writing data into your output buffer). This is important, because theID3D12Resource::Mapmethod doesn't synchronize with...
The WDF_READ_PORT_BUFFER_UCHAR function reads a number of bytes from the specified port address into a buffer.
The WDF_READ_REGISTER_BUFFER_UCHAR function reads a number of bytes from the specified register address into a buffer.
The WDF_READ_PORT_BUFFER_ULONG function reads a number of ULONG values from the specified port address into a buffer.
The VideoPortReadPortBufferUshort function reads a number of USHORT values from a mapped I/O port and writes them into a buffer.