Set-the-Scene. Contribute to DanaCohen95/Set-the-Scene development by creating an account on GitHub.
Set OBS' scene to the current Discord user that is both talking and screensharing Installation & Setup Install with npm npm install Create a Discord bot and add it to your Discord server Join your voice channel Start screensharing (anything) Pop-out your screenshare on a new window Righ...
An asset browser file to getting start blender with a set of basic materials, premade objects for cart store, a block-out mascot, and the scene with camera and light for quick shot rendering - pisito/ERMM-BlenderStarterKit
> = Lazy::new(|| hashmap! { "type" => "typ", "use" => "use_", "impl" => "impl_", -// "loop" => "loop_", + "loop" => "loop_", }); /// dict of functions with manual implementations diff --git a/bindings/cpp/opencv_34/ovis.cpp b/bindings/cpp/opencv_34/ovis....
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now
V4 announcement, v3 is obsolete now;closes#1,#2,#3,#4,#5,#6,#7,#8,#9,… c9a632c aksonovclosed this ascompletedin97e89aeJul 8, 2017 Sign up for freeto join this conversation on GitHub. Already have an account?Sign in to comment...
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now