public voidSetColors(NativeArray<T>inColors); 参数 inColors每顶点颜色。 描述 设置网格的每顶点颜色。 Unity 采用与所提供的数据相匹配的格式,在内部存储网格数据。例如,如果传递Color32数组, 则 Unity 会将每种颜色存储在 4 个字节中(低精度,0..1 范围);而如果传递Color数组,则 Unity 会将 每种颜色存储...
using UnityEngine; using System.Collections; public class Tile : MonoBehaviour { public Vector2 gridPos = Vector2.zero; Renderer r; public Color colorStart = Color.red; public Color colorEnd = Color.green; public float duration = 1.0F; private float lerp; // Use this for initialization void...
JavaScript => public function SetColors(inColors: List<Color>): void JavaScript => public function SetColors(inColors: List<Color3…
public static voidSetGlobalColor(intnameID,Colorvalue); 参数 nameID通过Shader.PropertyToID检索的属性的名称 ID。 name属性的名称。 描述 为所有着色器设置全局颜色属性。 如果着色器需要全局属性,但材质未定义它们 (例如,如果着色器未在Properties代码块中公开它们), 则使用这些属性。
public voidSetPixels(Color[]colors, intmiplevel); 参数 colors要将像素设置成的颜色。 miplevel将受新颜色影响的多级渐进纹理级别。 描述 设置3D 纹理的像素颜色。 此函数接受一个颜色数组并更改 3D 纹理的像素颜色。 调用Apply实际上会将更改的像素上传到 GPU。
UnityEditor OtherQuaternion.SetLookRotation Other Versions Leave feedback public void SetLookRotation(Vector3 view, Vector3 up = Vector3.up); Parameters view The direction to look in. up The vector that defines in which direction up is. Description Creates a rotation with the specified forward...
Define Set-theoretic. Set-theoretic synonyms, Set-theoretic pronunciation, Set-theoretic translation, English dictionary definition of Set-theoretic. n. Mathematics The study of the properties of sets. American Heritage® Dictionary of the English Lang
Elevate your workflow with the Cold Color Amoeba Icon Set asset from Tri-Angulum Studios. Browse more 2D GUI on the Unity Asset Store.
A color infrared detecting set is provided which utilizes the variation of emissivity of objects to add the effect of color to the sensing and presentation format. With color added to brightness a lar
using UnityEngine; public class TerrainExample : MonoBehaviour { public Texture2D map, grassTexture; public float amp = 8; public Color waterColor = new Color(0.427f, 0.588f, 0.737f); //new Color32(127, 168, 200, 255); //0.427, 0.588, 0.737 private Vector3 mapPlane = new Ve...