using UnityEngine; public class SomePerson :MonoBehaviour{ //This field gets serialized because it is public. public string firstName = "John"; //This field does not get serialized because it is private. private int age = 40; //This field gets serialized even though it is private //becaus...
using UnityEngine;public class SomePerson : MonoBehaviour { //This field gets serialized because it is public. public string firstName = "John"; //This field does not get serialized because it is private. private int age = 40; //This field gets serialized even though it is private //beca...