I tried setting SDL_HINT_RENDER_DRIVER to "direct3d" on macOS just to see if it will fall back to the default renderer. Unfortunately this seems to not work as described in the documentation: If the application doesn't pick a specific renderer to use, this variable specifies the name of ...
I just sawSDL_HINT_RENDER_DRIVERdoes not include the value "gpu" in its documentation: /*** A variable specifying which render driver to use.** If the application doesn't pick a specific renderer to use, this variable* specifies the name of the preferred renderer. If the preferred renderer...