when i call the function SDL_GL_CreateContext(), it returns null meaning that it failed. my question is why and how can i fix it? I have been trying to figure out for the last few days and I just don't get it. the only thing i think that could be causing this issues is that...
Fixed the usage of Cocoa_GLES_LoadLibrary in Cocoa_GL_CreateContext(). It was still using the old SDL2 style of return success/failure. Fixes issue #11175 RustyMoyher added 3 commits June 2, 2023 11:45 macOS: Removed the fullscreen blanking window … 83b3db9 SDL3: Fixed Cocoa_GL_...
When using the SDL3 preview 3.1.3 with the Mesa Gallium driver, a GL Context is no longer created when running on Xbox One. The same setup is successful on SDL2 version 2.20.3. Here’s a quick test case for SDL3: #include <SDL3/SDL_main.h...