A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality. This provides an up-to-date copy of gamecontrollerdb.txt that we fetch in deriv...
今早5点多,我结束了今日的代码工作(鄙人目前正在开发某开源游戏引擎,并且同时开发某游戏),意外发现个人正在使用的SDL_GameControllerDB库(我使用了Jamepad,Jamepad使用了SDL,SDL使用了SDL_GameControllerDB。并且我使用了lwjgl,lwjgl中使用了glfw,glfw使用了SDL_GameControllerDB)中有如下的提示: 然后点开here。 行吧,...
SDL_CONTROLLERAXISMOTION: An axis was moved, such as a thumbstick or analog trigger. Here’s an example of handling the X button using the event: caseSDL_CONTROLLERBUTTONDOWN:if(controller&&event.cdevice.which==SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))){switch(event.cbutto...
SDL_GameControllerDB A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality. Usage Download gamecontrollerdb.txt, place it in your app's directory and load it. SDL2: SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); ...
问SDL_GAMECONTROLLERCONFIG与SDL_GameControllerAddMappingsFromFileEN该文章介绍了如何利用skimage和PIL库...
Anaconda和Python相当于是汽车和发动机的关系,你安装Anaconda后,就像买了一台车,无需你自己安装发动机和...
* \file SDL_gamecontroller.h * * In order to use these functions, SDL_Init() must have been called * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system * for game controllers, and load appropriate drivers. * * If you would like to receive controller...
SDL_CONTROLLER_BINDTYPE_HAT }SDL_GameControllerBindType; /** * Get the SDL joystick layer binding for this controller button/axis mapping */ typedefstructSDL_GameControllerButtonBind { SDL_GameControllerBindTypebindType; union { intbutton; ...
Add a toggle for SDL GameController Mode in the game key configuration dialog, default enabled. On check or uncheck, change the option and reinitialize joysticks, not using GameController mode if it is disabled. Signed-off-by: Rafael Kitover <rkitover@gmail.com>master...
SDL gives you the ability to ignore certain (joypad-) devices by specifying the "SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES" However in the godot source code the environment variable that gets loaded is "SDL_GAMECONTROLLER_IGNORE_DEVICES", which is not correct the word "_HINT" is missing....