今早5点多,我结束了今日的代码工作(鄙人目前正在开发某开源游戏引擎,并且同时开发某游戏),意外发现个人正在使用的SDL_GameControllerDB库(我使用了Jamepad,Jamepad使用了SDL,SDL使用了SDL_GameControllerDB。并且我使用了lwjgl,lwjgl中使用了glfw,glfw使用了SDL_GameControllerDB)中有如下的提示: 然后点开here。 行吧,...
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A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality. This provides an up-to-date copy of gamecontrollerdb.txt that we fetch in derivations such as shipwright or 2ship2harkinian. It can also be used to override vendored versions...
SDL_CONTROLLERAXISMOTION: An axis was moved, such as a thumbstick or analog trigger. Here’s an example of handling the X button using the event: caseSDL_CONTROLLERBUTTONDOWN:if(controller&&event.cdevice.which==SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))){switch(event.cbutto...
* \file SDL_gamecontroller.h * * In order to use these functions, SDL_Init() must have been called * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system * for game controllers, and load appropriate drivers. * * If you would like to receive controller...
intmain(intargc,char*argv[]){constchar*name;inti;intnController =0; SDL_GameController *gamecontroller; SDL_SetHint( SDL_HINT_GAMECONTROLLERCONFIG,"341a3608000000000000504944564944,Aferglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4...
intmain(intargc,char*argv[]){constchar*name;inti;intnController =0; SDL_GameController *gamecontroller; SDL_SetHint( SDL_HINT_GAMECONTROLLERCONFIG,"341a3608000000000000504944564944,Aferglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4...
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality - mdqinc/SDL_GameControllerDB
typedef enum { SDL_SENSOR_INVALID = -1, SDL_SENSOR_UNKNOWN, SDL_SENSOR_ACCEL, SDL_SENSOR_GYRO } SDL_SensorType; static int SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller) { return -1; 0 comments on commit eaaee51 Please sign in to comment. Footer...
In Godot 4.2 version, before the rework of controllers, the PS5 controller name was PS5 Controller. In the latest 4.3dev versions, it is DualSense Wireless Controller. It seems to be pretty accurate but it doesn't follow the name in the SDL2 game controller database as described in the Go...