switch(event.type){caseSDL_CONTROLLERDEVICEADDED:if(!controller){controller=SDL_GameControllerOpen(event.cdevice.which);}break;caseSDL_CONTROLLERDEVICEREMOVED:if(controller&&event.cdevice.which==SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))){SDL_GameControllerClose(controller);controller...
今早5点多,我结束了今日的代码工作(鄙人目前正在开发某开源游戏引擎,并且同时开发某游戏),意外发现个人正在使用的SDL_GameControllerDB库(我使用了Jamepad,Jamepad使用了SDL,SDL使用了SDL_GameControllerDB。并且我使用了lwjgl,lwjgl中使用了glfw,glfw使用了SDL_GameControllerDB)中有如下的提示: 然后点开here。 行吧,...
问SDL_GAMECONTROLLERCONFIG与SDL_GameControllerAddMappingsFromFileEN该文章介绍了如何利用skimage和PIL库读...
SDL_GameControllerDB A community sourced database of game controller mappings to be used with SDL2 and SDL3 Game Controller functionality. Usage Download gamecontrollerdb.txt, place it in your app's directory and load it. SDL2: SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); ...
SDL_CONTROLLER_BINDTYPE_HAT }SDL_GameControllerBindType; /** * Get the SDL joystick layer binding for this controller button/axis mapping */ typedefstructSDL_GameControllerButtonBind { SDL_GameControllerBindTypebindType; union { intbutton; ...
问除非初始化SDL_INIT_GAMECONTROLLER子系统,否则SDL2将不会运行(WINDOWS 10)EN经过一翻折腾,我还是...
Add a toggle for SDL GameController Mode in the game key configuration dialog, default enabled. On check or uncheck, change the option and reinitialize joysticks, not using GameController mode if it is disabled. Signed-off-by: Rafael Kitover <rkitover@gmail.com>master...
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality - SDL_GameControllerDB/gamecontrollerdb.txt at master · mdqinc/SDL_GameControllerDB
SDL gives you the ability to ignore certain (joypad-) devices by specifying the "SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES" However in the godot source code the environment variable that gets loaded is "SDL_GAMECONTROLLER_IGNORE_DEVICES", which is not correct the word "_HINT" is missing....
// HACKHACK: if we're not initialized g_joy, then we're probably using gamecontroller api // so return true if( !g_joy ) return true; return false; #else if( SDL_GameControllerFromInstanceID( joyId ) != NULL ) return true; return false; #endif } /* === SDLash_KeyEvent @@...