Calling SDL_GetHint() with the name of the hint being changed from within a hint callback will now return the new value rather than the old value. The old value is still passed as a parameter to the hint callback. The environment variables SDL_VIDEODRIVER and SDL_AUDIODRIVER have been ...
* **s_sdldriver**: Can be set to the name of a SDL audio driver. If set to `auto`, SDL chooses the driver. If set to anything else the given driver is forced, regardless if supported by SDL or the platform or not. not. By default set to `directsound` under Windows and `auto...
There seems to be a new issue that causes Dota2 to try and use ALSA as a backend instead of trying pipewire or pulse first. Similar issue can be seen in Counter Strike 2 too. -sdlaudiodriver pipewire seems to be a bandaid fix for the issue.
when trying to list of android supported audio driver (by calling SDL_GetAudioDriver) it only give 4 total of "dummy" list but when call SDL_GetCurrentAudioDriver it give me correct audio driver name (openslES) output when logging using fmt...