而不是:target_link_libraries(main ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES})
而不是:target_link_libraries(main ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES})
其作用是加载一个图片精灵,本例使用一个笑脸图片。static SDL_Texture *LoadSprite(SDL_Renderer *renderer, char *file){ SDL_Surface *temp; SDL_Texture *sprite; /* Load the sprite image */ temp = SDL_LoadBMP(file); if (temp == NULL) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,...
A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use. gamedevwrappercross-platformcppsdlsdl2modern-cppgame-developmentheader-onlycpp17sdl-mixersdl-ttfsdl-imagesdl2-mixersdl2-ttfsdl2-imagewrapper-librarycpp20 ...
std::string imagePath = "D:\\programming\\gcc\\SDL\\image\\hello.bmp";SDL_Surface *bmp = SDL_LoadBMP(imagePath.c_str());if (bmp == nullptr){SDL_DestroyRenderer(ren);SDL_DestroyWindow(win);std::cout << "SDL_LoadBMP Error: " << SDL_GetError() << std::endl;SDL_Quit();...
$wget https://github.com/flibitijibibo/SDL2-CS/raw/master/src/SDL2.cs$wget https://github.com/flibitijibibo/SDL2-CS/raw/master/src/SDL2_image.cs$wget https://github.com/flibitijibibo/SDL2-CS/raw/master/src/SDL2_mixer.cs$wget https://github.com/flibitijibibo/SDL2-CS/raw/maste...
IMPORTED_IMPLIB "${_sdl2image_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_image.dll${CMAKE_STATIC_LIBRARY_SUFFIX}" ) else() set_target_properties(SDL2_image::SDL2_image PROPERTIES IMPORTED_LOCATION "${_sdl2image_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_image${CMAKE_SHARED...
$ brew install sdl2 sdl2_image sdl2_mixer sdl2_net sdl2_ttf 1. 查看下sdl2库安装情况 $ brew info sdl2 1. 根据安装的版本不同,可能得到不同的信息,下面是我的 sdl2: stable 2.0.16 (bottled), HEAD Low-level access to audio, keyboard, mouse, joystick, and graphics ...
add_library( SDL2 SHARED IMPORTED) set_target_properties( SDL2 PROPERTIES IMPORTED_LOCATION ${CMAKE_SOURCE_DIR}/src/main/jni/armeabi/libSDL2.so) 4、链接SDL2.so和libsdlmain.so target_link_libraries( # Specifies the target library.
image.png1. 确定main方法传递过来的参数 SDL_android.c中对应的nativeRunMain方法.png在SDL_android.c中可以看到,我们传递的main方法中得到的第一个参数,都是app_process, 第二个开始才是我们的参数。 因为我们只传递一个参数,所以可以直接取到。取到我们传递的video_path.png...