I noticed this when following a Vulkan tutorial I attempted to skip rendering if the window had either width or height of 0 but since the functions reported the last known values rather than the "empty size" the check never succeeded. The Vulkan API reported correct dimensions for the VkSurfa...
Copyright (c) 2017-2021, Christoph Neuhauser BSD 3-Clause License (for more details see LICENSE file) Parts of the Vulkan code were created with the help ofhttps://vulkan-tutorial.com/, who released their code under public domain.
最低要求:英特尔酷睿 i5-4430 / AMD 锐龙 3 1200 推荐:英特尔酷睿i5-10400 / AMD锐龙5 3600 独立显卡: OpenGL 4.6 或 Vulkan 1.1 兼容硬件和驱动程序是强制性的。建议使用半浮点支持和 4GB 的 VRAM。 最低適用於 Linux: NVIDIA GeForce GT 1030 2GB / AMD Radeon R7 240 2GB Windows 的最低要求: NVIDIA...
"It’s going to be new SDL APIs that expose the functionality of Vulkan but do it with whatever API behind the scenes (Vulkan, Metal, Direct3D etc). There will be some limitations, but I think it will make the next-gen APIs way more accessible to people that aren’t ...
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and popular games. ...
't copy codec context");return-1;// Error copying codec context}// Open codecif(avcodec_open2(pCodecCtx, pCodec,NULL) <0)return-1;// Could not open codec// Allocate video framepFrame =av_frame_alloc();// Make a screen to put our videoscreen =SDL_CreateWindow("FFmpeg Tutorial",...
img工作,都与默认的Broadcomblobs和KMS/DRM后端:1.安装SDL 2建置相依性:
I have run into much chatter about raylib/SDL2/OpenGL/Vulkan and have been sticking with raylib for my own education at this point. My way ahead is by reverse-engineering sources (and CMakes) down to where I can do it all with command-line builds, getting the individual modules to ...
Coming from WebGPU (and other modern APIs like vulkan) I was expecting the gpu api to have a concept of descriptor sets / bind groups, which are pre-made, grouped shader resource bindings that you swap all at once (presumably at low cost). This may include uniform / storage buffers, ...
't copy codec context");return-1;// Error copying codec context}// Open codecif(avcodec_open2(pCodecCtx, pCodec,NULL) <0)return-1;// Could not open codec// Allocate video framepFrame =av_frame_alloc();// Make a screen to put our videoscreen =SDL_CreateWindow("FFmpeg Tutorial",...