//配置一个图像缩放的效果,linear效果更平滑,也叫抗锯齿 //SDL_setenv(SDL_HINT_RENDER_SCALE_QUALITY,"linear",0); // 初始化SDL if(SDL_Init(SDL_INIT_VIDEO) < 0) return1; // 创建一个窗口 window = SDL_CreateWindow("SDL_RenderClear", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 0, 0...
一、在 MacPro 上显示模糊的问题。 在网上查了一下,有人提供的方案是设置 SCALE_QUALITY,貌似也有些道理,但是效果不佳。 SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); 花了一些时间去看 SDL 的源码后,发现其实 SDL 在创建窗口时提供了 SDL_WINDOW_ALLOW_HIGHDPI 标志,可以用来解决模糊的问题: ...
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) { printf("Warning: Linear texture filtering not enabled!"); } // Check for joysticks if (SDL_NumJoysticks() < 1) { printf("Warning: No joysticks connected!\n"); } else { // Load joystick gGameController = SDL_JoystickOpen(0); ...
AI代码解释 //将纹理过滤设置为线性if(!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,"1")){printf("Warning: Linear texture filtering not enabled!");}//检查操纵杆if(SDL_NumJoysticks()<1){printf("Warning: No joysticks connected!\n");}else{//加载操纵杆gGameController=SDL_JoystickOpen(0);if(g...
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) { printf("Warning: Linear texture filtering not enabled!"); } //Create window window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 500, 300, ...
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) { printf("Warning: Linear texture filtering not enabled!"); } //Create window window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 500, 300, ...
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); AI代码助手复制代码 花了一些时间去看SDL的源码后,发现其实SDL在创建窗口时提供了SDL_WINDOW_ALLOW_HIGHDPI标志,可以用来解决模糊的问题: SDL_CreateWindow("LFTK Simulator", x, y, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI); ...
}// 提升图像质量,否则默认缩放质量会有毛剌(设置反锯齿)SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,"1");// 创建窗口(获取控制台窗口),基于窗口创建渲染器SDL_Window* window =SDL_CreateWindowFrom(::GetConsoleWindow()); SDL_Renderer* render =SDL_CreateRenderer(window,-1,0);// 窗口宽高constintW ...
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); SDL_Rect screenDimensions; screenDimensions.x = 0; screenDimensions.y = 0; screenDimensions.w = 640; screenDimensions.h = 480; pWindow = SDL_CreateWindow("Resize Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screenDimensions.w,...
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); 1. 花了一些时间去看SDL的源码后,发现其实SDL在创建窗口时提供了SDL_WINDOW_ALLOW_HIGHDPI标志,可以用来解决模糊的问题: SDL_CreateWindow("LFTK Simulator", x, y, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI); ...