/*SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98The WinMain function -- calls your program's main() function*/#include"SDL_config.h"#ifdef __WIN32__/* Include this so we define UNICODE properly */#include"../../core/windows/SDL_windows.h"#include<shella...
然后编译就已经无法通过了,给出的错误提示是如下: E:\program files\CodeBlocks\MinGW\lib\libSDLmain.a(SDL_win32_main.o)||In function `console_main':| \Users\slouken\release\SDL\SDL-1.2.15\.\src\main\win32\SDL_win32_main.c|315|undefined reference to `SDL_main' 看到爆出这个错误,我第一...
SDL(Simple DirectMedia Layer)是一套开放源代码的跨平台多媒体开发库,使用C语言写成。SDL提供了数种控制图像、声音、输出入的函数,让开发者只要用相同或是相似的代码就可以开发出跨多个平台(Linux、Windows、Mac OS X等)的应用软件。目前SDL多用于开发游戏、模拟器、媒体播放器等多媒体应用领域。 SDL使用GNU宽通用...
jni/../jni/sdl_main/sdl_main.c:58: error: undefined reference to 'SDL_main' jni/../jni/sdl_main/SDL_android_main.cpp:37: error: undefined reference to 'SDL_main' Maybe it's because of C++ name mangling? Please try to add this line before your SDL_main function: extern "C" int...
@@ -1371,6 +1371,9 @@ bool SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool w } SDL_UnlockMutex(SDL_main_callbacks_lock); // If the main thread is waiting for events, wake it up SDL_SendWakeupEvent(); if (!wait_complete) { // Queued for execution, wai...
* corresponding UnloadLibrary function is called by SDL_DestroyWindow(). * * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. * * \note On non-Apple devices, SDL requires you to either ...
1.2 mSDLThread(SDLMain)的生命周期 初始值是null; mIsResumedCalled、mSurface.mIsSurfaceReadyhandle和mHasFocus都是true后,创建并启动mSDLThread。 onDestroy时,mSDLThread=null,即销毁mSDLThread。 除了第一次resume,其它的resume/pause时,不会去触碰mSDLThread的生命周期。
/tmp/ccEE9bhU.o: In function `main': sdl1.c:(.text+0x17): undefined reference to `SDL_Init' sdl1.c:(.text+0x23): undefined reference to `SDL_GetError' sdl1.c:(.text+0x59): undefined reference to `SDL_SetVideoMode' sdl1.c:(.text+0x6a): undefined reference to `SDL_GetError...
After having some trouble setting up SDL, I found out that SDL defines a macro that replaces main: #define main SDL_main // And then extern C_LINKAGE int SDL_main(int argc, char *argv[]); This can also create compilation errors, if the main function doesn't have the argc and arg...
intmain(int argc,char*argv[]){printf("Hello World!\n");SDL_Init(SDL_INIT_VIDEO);// 准备线程数据int a=666;// 创建线程SDL_Thread*thread=SDL_CreateThread(threadFunction,"Thread 1",(void*)&a);// 等待线程结束 , 并获取退出状态int threadReturnValue;SDL_WaitThread(thread,&threadReturnValue);...