/*SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98The WinMain function -- calls your program's main() function*/#include"SDL_config.h"#ifdef __WIN32__/* Include this so we define UNICODE properly */#include"../../core/windows/SDL_windows.h"#include<shella...
My main isint main(int argc, char* argv[]), the liking error is not thrown by my app's code, but that may or may not be misleading. jni/../jni/sdl_main/sdl_main.c:138: error: undefined reference to 'SDL_main' jni/../jni/sdl_main/sdl_main.c:58: error: undefined reference ...
这篇文章继续分析SDL的源码。 本文分析SDL的渲染器(SDL_Renderer)。 SDL播放视频的代码流程例如以下所看到的。 初始化: SDL_Init(): 初始化SDL。 SDL_CreateWindow(): 创建窗体(Window)。 SDL_CreateRenderer(): 基于窗体创建渲染器(Render)。 SDL_CreateTexture(): 创建纹理(Texture)。 循环渲染数据: SDL_Upda...
{if(!SDL_MainIsReady) { SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");return-1; }/*Clear the error message*/SDL_ClearError();#ifSDL_VIDEO_DRIVER_WINDOWSif((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))...
{if(!SDL_MainIsReady) { SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");return-1; }/*Clear the error message*/SDL_ClearError();#ifSDL_VIDEO_DRIVER_WINDOWSif((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK)...
同时我们在main.c的main方法的if(SDL_Init(SDL_INIT_VIDEO) < 0)前面,加上断点。 然后我们在菜单Run->Debug 'app',选择我们的手机(记得连接手机,调试) 点击OK,等待手机运行,会发现我们的断点起了作用 这时,我们可以看到运行的当前栈,同时我们可以使用按F8 F7去跟进,或者跳出继续。
public static extern int SDL_RunApp(int argc, [NativeTypeName("char *[]")] byte** argv, [NativeTypeName("SDL_main_func")] delegate* unmanaged[Cdecl]<int, byte**, int> mainFunction, [NativeTypeName("void*")] IntPtr reserved); [DllImport("SDL3", CallingConvention = CallingConvention.Cdec...
}// 线程发送信号函数intthread_signFunc(void* arg){printf("thread %d sleep 5s\n", *(int*)arg);sleep(5);// 5秒后唤醒等待的线程SDL_CondSignal(g_cond);// 唤醒等待的线程printf("thread %d send signal success\n", *(int*)arg);return666; ...
glutTimerFunc(speed, timer, 0); glutMainLoop(); return 0; } { "type": "shell", "label": "openGL_GTK4_build", "command": "/usr/bin/g++", "args": [ "-lm", "-lpthread", "-lasound", "-g", "${file}", "-o", "${fileDirname}/${fileBasenameNoExtension}", ...
int main(int argc, char* argv[]) { if(SDL_Init(SDL_INIT_VIDEO)) { printf( "Could not initialize SDL - %s\n", SDL_GetError()); return -1; } SDL_Window *screen; //SDL 2.0 Support for multiple windows //画一个窗口,大小为screen_w * screen_h ...