cout<<"SDL_INIT_EVERYTHING ="; showHex(SDL_INIT_EVERYTHING); cout<<"SDL_INIT_VIDEO ="; showHex(SDL_INIT_VIDEO); cout<<"SDL_INIT_AUDIO ="; showHex(SDL_INIT_AUDIO); cout<<"SDL_INIT_TIMER ="; showHex(SDL_INIT_TIMER
If you are installing Android SDK on Ubuntu 10.04 and using OpenJDK, you may have the message "SDL init failure, reason is: No available video device". So, let's try: apt-get install ia32-libs lib32stdc++6
你可以在SDL初始化代码中添加错误处理逻辑,以便在初始化失败时获取更详细的错误信息。 下面是一个简单的SDL初始化代码示例,包括错误处理: c #include <SDL2/SDL.h> #include <stdio.h> int main(int argc, char* argv[]) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("SDL cou...
第二个函数 int SDL_WasInit(Uint32 flags); 官方文档里面举了3个例子,后面我将举一个我个人觉得比较直观的程序例子。 /* Get init data on all the subsystems */ Uint32 subsystem_init; subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); if(subsystem_init&SDL_INIT_VIDEO) printf("Video is initiali...
一. 基本步骤 使用SDL渲染图像的步骤基本可分为以下几步: 1.1 初始化SDL接口 SDL_Init(SDL_INIT_VIDEO) 初始化SDL Video 库, 成功返回0, 失败返回非0值。 1.2 创建SDL窗口(可以直接创建一个窗口或是绑定一个窗
int Init(SDL_Window *window,SDL_Renderer *renderer){ if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) return -1; IMG_Init(IMG_INIT_PNG); window = SDL_CreateWindow("GAME",300,300,200,200,SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED); if((...
// 初始化失败,打出错误 qDebug() << __FILE__ << __LINE__ << "Failed to SDL_INIT_VIDEO|SDL_INIT_AUDIO" << SDL_GetError(); return false; }else { qDebug() << __FILE__ << __LINE__ << "succeed to SDL_INIT_VIDEO|SDL_INIT_AUDIO"; ...
I have problem getting my program to run on the ios < 16 (on new versions it works fine), it crashes during SDL_VideoInit. It seems that check at SDL_uikitmodes.m: SDL/src/video/uikit/SDL_uikitmodes.m Lines 248 to 256 in e949f12 #ifndef ...
// 创建 SDL 窗口对象SDL_Window*window=NULL;// 初始化 SDL 环境 , 用于播放视频SDL_Init(SDL_INIT_VIDEO);// 创建 SDL Window 窗口对象window=SDL_CreateWindow("SDL窗口",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,800,600,SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);// 窗口创建成功 后 进行 渲染...