ImGui::SameLine(); if (ImGui::ImageButton((void*)(intptr_t)glImageTextureMap[MIN_APP_ICON], ImVec2(18, 18))) { /* 最小化窗口的代码 */ SDL_MinimizeWindow(window); } ctbp.minBtnPos = ImGui::GetItemRectMin(); ctbp.minBtnSize = ImGui::GetItemRectSize(); ImGui::SameLine()...
Hi, the IME candidate window shows for microsoft IME, but not google IME. I have set. SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); Microsoft IME candidates displaying:
只会干饭啊 高级粉丝 3 在键盘输入英文字符,sdl检测不到,为啥呀。 _-Random-_ 初级粉丝 1 可能是输入法问题,在初始化SDL之后添加SDL_SetHint(SDL_HINT_IME_SHOW_UI,"1"); 看看是不是输入法的问题。 echolist270 初级粉丝 1 我是把输入法切换成英文就好了,有输入法是editing不是input 登录...
Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default) Android: SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-...
Proper unicode input and IME support A really powerful assert macro zlib license instead of LGPL. Lots of old annoyances from 1.2 are gone Many other things! TheIntroductionpage has a more extensive listing about what features SDL offers in overall (including old 1.2 features). ...
* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default) Android: * SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in...
* SDL_SetTextInputRect() re-positions the OS-rendered IME * Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed * Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for ...
I am writing a program with C++/SDL2, but I can't get a window to show up. Before switching to SDL2, I used SDL2pp (switched due to vcpkg issues, where I couldn't use vcpkg and imgui renderer + normal binding. Decided to put everything inside a docker container to ensure that ...
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