My idea is to introduce SDL_HINT_JOYSTICK_HAPTIC_AXES (subject to change) that could overwrite haptic->naxes for a given VID:PID similar to SDL_HINT_JOYSTICK_DEVICE but with added naxes value. Exam...
I tried setting SDL_HINT_RENDER_DRIVER to "direct3d" on macOS just to see if it will fall back to the default renderer. Unfortunately this seems to not work as described in the documentation: If the application doesn't pick a specific renderer to use, this variable specifies the name of ...
SDL_bool SDL_SetHint(constchar*name,constchar*value); 其中name参数是一个字符串,表示要设置的选项名称,value参数是一个字符串,表示要设置的选项值。该函数用于改变SDL库的某些行为或配置选项,以适应不同的需求。 例如,可以使用SDL_SetHint("SDL_HINT_RENDER_SCALE_QUALITY", "1")来设置渲染质量为线性插值。
烟儿的笔记本 初级粉丝 1 把SDL_SetHint注释掉好像也不影响我的程序啊,这个hint 优先级设置有什么用啊?? 小牛_牛sky 人气楷模 13 看你的参数是什么,比如你可以设置使触碰事件和鼠标事件分离,之所以对你的程序没有影响,是你没有用到罢了 麓fantaisie 核心会员 7 是不是用来给输入框什么的设置提示的 登录...
hint 关注 10 粉丝 1 获赞 0 抖音号:73827945509IP属地:安徽 私信关注 关注私信 作品0 喜欢 搜索Ta 的作品 视频热门:一帆风顺刘芸百万科技奎文区最新人事任命来了!李丰伟任潍奎文区副区长,还有……#潍坊头条# #潍坊# #社会百态##当今社会还有真正的雷锋精神吗?# 雷锋精神是需要世代传承的,尤其是各级宣传...
SDL_HINT_X11_XCB_LIBRARY, the library that is loaded to provide XGetXCBConnection(), currently defaults to libX11-xcb.so. This is a problem for two reasons: On OSs like the Debian and Fedora families that separate development files (typi...
SDL gives you the ability to ignore certain (joypad-) devices by specifying the "SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES" However in the godot source code the environment variable that gets loaded is "SDL_GAMECONTROLLER_IGNORE_DEVICES", which is not correct the word "_HINT" is missing....
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tests: port failing SDL_Hint tests from pysdl2 to testautomation 45d4e1d madebr force-pushed the pysdl2-to-testautomation branch 2 times, most recently from 8727977 to 0cb5ba0 Compare March 14, 2025 04:03 madebr changed the title tests: port failing SDL_Hint tests from pysdl2 to...
I made an SDL2 PR three years ago to try to fix the Win32 specific hack about showwinwow, but I forgot to submit this fix to this repository. So here it is: I added a hint named SDL_HINT_WINDOW_NO_...