examples/SDL3/glass.bmp /usr/libexec/installed-examples/SDL3/icon.bmp /usr/libexec/installed-examples/SDL3/icon2x.bmp /usr/libexec/installed-examples/SDL3/input-joystick-events /usr/libexec/installed-examples/SDL3/input-joystick-polling /usr/libexec/installed-examples/SDL3/logaudiodev.bmp /...
gamepad_axis_arrow.bmp /usr/libexec/installed-examples/SDL3/gamepad_back.bmp /usr/libexec/installed-examples/SDL3/gamepad_battery.bmp /usr/libexec/installed-examples/SDL3/gamepad_battery_unknown.bmp /usr/libexec/installed-examples/SDL3/gamepad_battery_wired.bmp /usr/libexec/installed-examples/...
0.9weight_decay:0.0005# The learning rate policylr_policy:"inv"gamma:0.0001power:0.75# Display every 100 iterationsdisplay:100# The maximum number of iterationsmax_iter:10000# snapshot intermediate resultssnapshot:5000snapshot_prefix:"examples/mnist/lenet"# solver mode: CPU or GPUsolver_mode:GPU...
examples/SDL3/gamepad_front.bmp /usr/libexec/installed-examples/SDL3/gamepad_touchpad.bmp /usr/libexec/installed-examples/SDL3/gamepad_wired.bmp /usr/libexec/installed-examples/SDL3/gamepad_wireless.bmp /usr/libexec/installed-examples/SDL3/glass.bmp /usr/libexec/installed-examples/SDL3/icon....
examples/SDL3/gamepad_axis.bmp /usr/libexec/installed-examples/SDL3/gamepad_axis_arrow.bmp /usr/libexec/installed-examples/SDL3/gamepad_back.bmp /usr/libexec/installed-examples/SDL3/gamepad_battery.bmp /usr/libexec/installed-examples/SDL3/gamepad_battery_unknown.bmp /usr/libexec/installed-...
SDL3 GPU 例子 SDL3 GPU API相关的例子 所有的例子都在examples下。 要求的工具 glslc:用于编译glsl着色器。可从源码编译或者自行安装。 如果不想安装glslc到环境变量PATH下,也可以在cmake-gui中指定GLSLC路径(变量名GLSLC_PROG),如: cmake -S . -B cmake-build -DGLSLC_PROG="C:/VulkanSDK/1.3.296.0...
I attempted to run the examples from https://github.com/TheSpydog/SDL_gpu_examples on my Ubuntu 18 virtual machine to confirm as well. Project builds, but SDL_CreateGPUDevice(SDL_ShaderCross_GetSPIRVShaderFormats(), true, NULL) fails. I ...
(If it wasn't clear, grimfang4's "SDL_gpu" library is completely unrelated to SDL3's API.) Here is some demo code for SDL3's GPU API, including using shaders: https://github.com/TheSpydog/SDL_gpu_examples We've been too busy to do so yet, but eventually we hope those example...
I'm trying to use SDL_DrawGPUIndexedPrimitivesIndirect to draw some quads with a Vulkan backend. I have an indirect buffer setup with one instance of SDL_GPUIndexedIndirectDrawCommand that I populate like so: text_allocation *alloc = &gf...
There are now examples in the main SDL repo, so let's move to that system so it can get merged along with the API!flibitijibibo self-assigned this Jul 25, 2024 Collaborator Author flibitijibibo commented Aug 16, 2024 This is partially blocked by #13, but it's probably also ...