今早5点多,我结束了今日的代码工作(鄙人目前正在开发某开源游戏引擎,并且同时开发某游戏),意外发现个人正在使用的SDL_GameControllerDB库(我使用了Jamepad,Jamepad使用了SDL,SDL使用了SDL_GameControllerDB。并且我使用了lwjgl,lwjgl中使用了glfw,glfw使用了SDL_GameControllerDB)中有如下的提示: 然后点开here。 行吧,...
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A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality - mdqinc/SDL_GameControllerDB
if(SDL_GameControllerGetButton(controller,SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X)){printf("X was pressed!\n")} Conclusion# Using SDL_GameController, it’s possible to target a large number of gamepads on different platforms without much effort. How to manage multiple controllers, keybo...
(10)游戏控制器(SDL_INIT_GAMECONTROLLER) (11)包含上述所有选项的事件(SDL_INIT_EVERYTHING) 3.SDL支持哪些系统平台 (1)Linux 视频显示使用X11,利用XFree86 DGA扩展的优势,全屏显示使用新的w MTRR加速。声音使用OSS API。使用clone()系统调用和SysV IPC,或者glibc-2.1的pthreads实现线程。
); } // Check for joysticks if (SDL_NumJoysticks() < 1) { printf("Warning: No joysticks connected!\n"); } else { // Load joystick gGameController = SDL_JoystickOpen(0); if (gGameController == NULL) { printf("Warning: Unable to open game controller! SDL Error: %s\n", SDL_...
//游戏控制器1处理机SDL_Joystick*gGameController=NULL; 游戏控制器的数据类型是SDL_Joystick[1]。在这里,我们声明全局操纵杆手柄,我们将使用它来与操纵杆进行交互。 代码语言:javascript 复制 boolinit(){//Initialization flagbool success=true;//Initialize SDLif(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK)<...
SDL_INIT_GAMECONTROLLER:游戏控制器 SDL_INIT_EVENTS:事件 SDL_INIT_NOPARACHUTE:不捕获关键信号(这个不理解) SDL_INIT_EVERYTHING:包含上述所有选项 【二、窗口】SDL_Window SDL_Window结构体定义了一个SDL2中的窗口,定义如下: 点击查看代码 /* Define the SDL window structure, corresponding to toplevel window...
◼ SDL_INIT_GAMECONTROLLER:游戏控制器 ◼ SDL_INIT_EVENTS:事件 ◼ SDL_INIT_EVERYTHING:包含上述所有选项 02-SDL Window显示:SDL视频显示函数简介 ◼ SDL_Init():初始化SDL系统 ◼ SDL_CreateWindow():创建窗口SDL_Window ◼ SDL_CreateRenderer():创建渲染器SDL_Renderer ...
SDL_INIT_GAMECONTROLLER:游戏控制器 SDL_INIT_EVENTS:事件 SDL_INIT_NOPARACHUTE:不捕获关键信号(这个不理解) SDL_INIT_EVERYTHING:包含上述所有选项 SDL_Init() 的实现位于SDL.c中。定义如下: intSDL_Init(Uint32 flags) { returnSDL_InitSubSystem(flags); ...