ScriptableObject类直接继承自Object类,它和MonoBehaviour是并列的,都继承自Object(但MonoBehaviour并不是直接继承自Object)。 ScriptableObject是一个可序列化的数据容器,可以用来存储大量的数据,一个主要用处就是通过将数据存储在ScriptableObject对象中来减少工程以及游戏运行时因拷贝值所造成的内存占用。 ScriptableObject是Unity...
In general, even if the script engines do not support operations on a particular type, you can still store the value and pass it around. You can use script as "glue" to take, say, a VT_DECIMAL from one object and pass it to another....