Although it implements a “hidden surface removal” algorithm that reduces the redundant pixel computations and writes for obscured triangles, it still generates and writes to a frame buffer (albeit a smaller, on-chip frame buffer) the many pixels necessary to fill in at least the visible ...
Although it implements a “hidden surface removal” algorithm that reduces the redundant pixel computations and writes for obscured triangles, it still generates and writes to a frame buffer (albeit a smaller, on-chip frame buffer) the many pixels necessary to fill in at least the visible ...