In this chapter, we explained the Sutherland-Hodgman Polygon Clipping Algorithm in computer graphics. We started by understanding the concept of polygon clipping and why it is important for rendering objects inside a window. We then discussed the four steps involved in the Sutherland-Hodgman ...
Methods and hardware may process single plane clipping operations using a pipeline specialized for single plane clipping. A second pipeline may be provided to handle clipping in multi-clipping plane cases. By optimizing the hardware and methods around single plane clipping, polygon throughput may be ...
threejscomputer-graphicscomputational-geometrypolygon-triangulation UpdatedJan 16, 2021 JavaScript Ear clipping algorithm visualization pythonanimationtriangulationear-clippingpolygon-triangulationvge UpdatedMay 5, 2021 Python Add a description, image, and links to thepolygon-triangulationtopic page so that develo...
2.1.990 Section 17.7.5, Algorithm 2.1.991 Section 17.7.6, Key Derivation 2.1.992 Section 17.7.7, Relax-NG Schema Suffix 2.1.993 Section Appendix E, Accessibility Guidelines (Non Normative) 2.1.994 Section Appendix E.1, Title, Description and Caption of Graphical Elements 2.1.995 Section Ap...
(n) in most cases. To further improve clipping efficiency the new algorithm is combined with an axis-aligned BSP tree that is used to manage convex polylines for quickly finding convex polylines that might intersect the clipped lines. Examples show that the new algorithm can be several times ...
Bugfix: Significant fixes in and tidy of the internal Int128 class (which is used only when polygon coordinate values are greater than ±0x3FFFFFFF (~1.07e9)). Update: The Area algorithm has been updated and is faster. Update: Documentation updates. The newish but undocumented 'CheckInputs...
Themethodoption specifies the triangulation algorithm used.methodcan be eitherearclippingormonotone. The defaultmethodisearclipping. • Themonotonemethod is faster for large polygons, but theearclippingmethod is more likely to produce better quality triangulations. ...
Borut Žalik Computers & Graphics Feb 2001 12被引用 0笔记 摘要原文 The paper presents a new algorithm for merging a set of polygons based on a sweep-line technique. The algorithm operates on simple polygons and a limited set of non-simple polygons considered as legal polygons. At first...
References in periodicals archive ? But it is not significant for the group of concave polygon window, so the Beck Cyrus algorithm is suitable for the line clipping of the convex polygon window (Ferrin T E, Huang C C, Jarvis L E, et al., 1988). Research on the design of intelligent ...
B. R. Vatti. A generic solution to polygon clipping.Commun. ACM, 35(7):56-63, 1992. Zalik, Gombosi and Podgorelec 1998 B. Zalik, M. Gombosi and D. Podgorelec.A Quick Intersection Algorithm for Arbitrary Polygons. In L. Szirmay-Kalos (Ed.),SCCG98 Conf. on Comput. Graphics and...