Scanline rendering(alsoscan line renderingandscan-line rendering) is an algorithm forvisible surface determination, in3D computer graphics, that works on a row-by-row basis rather than apolygon-by-polygon orpixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top ...
翻译 scanline 翻译 scanline基本解释 ●scanline:扫描线
New High-speed Scanline Algorithm for Filling 8-adjacent Connection Area一种实时高速的八连通区域填充算法八连通区域填充扫描线算法种子点高速The process of filling the inner pixels of specified area with specified color called area filling.It's used widely in the fields of Computer-Aided Design and ...
A surface display algorithm Comput. Aided Des. (January 1978) J.G. Griffiths Bibliography of hidden-line and hidden-surface algorithms Comput.-Aided Des. (May 1978) C. Wylie et al. Half-tone perspective drawings by computer G.W. Romney et al. Real time display of computer generated half-...
This is an Objective-C implementation of Scanline Flood Fill Algorithm. - GitHub - alelipona/UIImageScanlineFloodfill: This is an Objective-C implementation of Scanline Flood Fill Algorithm.
A novel algorithm for obtaining accurate dense disparity measurements and precise border localization from stereo pairs is proposed. The algorithm embodies a very effective variable support approach based on segmentation within a Scanline Optimization framework. The use of a variable support allows for pre...
In this paper, a novel algorithm for rendering antialiased 2D polygons is presented. Although such algorithms do exist, they are inefficient when comparing to non-antialiased alternatives. This has lead to a situation where the developers and the end users of the applications need to make a ch...
Frame presentation becomes re-timed to RTSS timing, and RTSS has 100% full knowledge of frame presentation time during Scanline Sync (unlike the black box ness of a graphics driver VSYNC ON algorithm which can add lag not measurable by RTSS), and you've got the potential ability of a more...
Translation along the equatorial direction in the map corresponds with rotation about the poles of the sphere. The environment is always sampled at least as frequently as at the equator. Means for viewing a spherical environment map may be characterized by the algorithm used for display and by...
Although it implements a “hidden surface removal” algorithm that reduces the redundant pixel computations and writes for obscured triangles, it still generates and writes to a frame buffer (albeit a smaller, on-chip frame buffer) the many pixels necessary to fill in at least the visible ...