float4 _cloud_offset_scale;//SAMPLER(sampler_CloudTex)//{// Filter = MIN_MAG_MIP_LINEAR;// AddressU = Clamp;//no work// AddressV = Clamp;//no work//};structappdata{ float4 vertex : POSITION; float2 uv : TEXCOORD0; };structv2f{ float2 uv : TEXCOORD0; float4 vertex : SV_POSI...
D3D10_FILTER_TYPE列舉 D3D10_FORMAT_SUPPORT列舉 D3D10_INPUT_CLASSIFICATION列舉 D3D10_INPUT_ELEMENT_DESC 結構 D3D10_MAP列舉 D3D10_MAP_FLAG列舉 D3D10_MAPPED_TEXTURE2D 結構 D3D10_MAPPED_TEXTURE3D 結構 D3D10_QUERY列舉 D3D10_QUERY_DATA_PIPELINE_STATISTICS 結構 D3D10_QUERY_DATA_SO_STATISTICS 結構 D3D...
If the texture is too large or too small for the polygon, the texture is filtered to fit the space. A magnification filter enlarges a texture, a minification filter reduces the texture to fit into a smaller area. Texture magnification repeats the sample texel for one or more addresses which...
C# public TextureFilter MinFilter { get; set; } C++ public: property TextureFilter MinFilter { TextureFilter get(); void set(TextureFilter value); } JScript public function get MinFilter() : TextureFilter public function set MinFilter(TextureFilter); Property Value Microsoft.DirectX.Direct3D.Tex...
mipFilter:GFXFilter= GFXFilter.NONE Defined incocos/core/gfx/sampler.ts:34 mipLODBias mipLODBias:number= 0 Defined incocos/core/gfx/sampler.ts:43 name name:string= "" Defined incocos/core/gfx/sampler.ts:31 Methods compare compare(state:GFXSamplerState):boolean ...
Visual Basic Public Property MagFilter As TextureFilter C# public TextureFilter MagFilter { get; set; } C++ public: property TextureFilter MagFilter { TextureFilter get(); void set(TextureFilter value); } JScript public function get MagFilter() : TextureFilter public function set MagFilter(Textu...
mipFilter:GFXFilter= GFXFilter.NONE Defined incocos/core/gfx/sampler.ts:34 mipLODBias mipLODBias:number= 0 Defined incocos/core/gfx/sampler.ts:43 name name:string= "" Defined incocos/core/gfx/sampler.ts:31 Methods compare compare(state:GFXSamplerState):boolean ...
Unreal Engine 5.2 Header/Engine/Source/Runtime/RenderCore/Public/RHIStaticStates.h Include#include "RHIStaticStates.h" Syntax template<ESamplerFilter Filter, ESamplerAddressMode AddressU, ESamplerAddressMode AddressV, ESamplerAddressMode AddressW, int32 MipBias, int32 MaxAnisotropy, uint32 BorderColo...
但这个差异化只有在请求量达到一定的阈值时表现差异才能表现出来,对于 WordPress 、 Typecho 等等这里动态...
MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = LINEAR; }; 这里面的MinFilter/MagFilter/MipFilter的值(LINEAR)都是写死的,有没有接口可以动态改变?类似 ID3DXBaseEffect::GetParameterByName这样获得HANDLE运行时刻进行设置? === 有关Effect的资料实在是少,DXSDK上又不全(或者没有...