Reader Contributions We would like to thank the following people for their contributions to the source code: Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port Jarkko
We would like to thank the following people for their contributions to the source code: Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide ...
View sample code Mixing Metal and OpenGL Rendering in a View Draw with Metal and OpenGL in the same view using an interoperable texture. This sample shows how to transition your application's rendering from OpenGL incrementally by setting up a shared memory buffer for textures managed by Metal ...
OpenGL无法正常渲染某些分辨率YUV数据 使用eglSwapBuffers API,eglSwapBuffers执行抛出错误码:EGL_BAD_SURFACE (300d)。日志显示:QEGLPlatformContext: eglSwapBuffers failed: 300d。 使用eglSwapBuffers API,eglSwapBuffers执行抛错错误码:EGL_BAD_ALLOC。 OpenGL同一个上下文在多线程中使用问题 关于GL_TEXTURE_...
aaindex.c:(.text+0x352): undefined reference to `glutMainLoop' collect2: error: ld returned 1 exit status Then, re-install sudo apt-get install freeglut3-dev Reading package lists... Done Building dependency tree Reading state information... Done ...
Implement a post-processing pipeline using the latest features on Apple GPUs. OpenGL Migrating OpenGL Code to Metal Replace your app’s deprecated OpenGL code with Metal. Mixing Metal and OpenGL Rendering in a View Draw with Metal and OpenGL in the same view using an interoperable texture....
The Framework provides basic support for meshes, as well as packed resources and fonts. Framework Background The original Framework from the Adreno GPU SDK supported multiple platforms via emulation of the OpenGL ES runtime. For the purposes of this repository, all non-Android platforms have been...
第一个就是samples,它告诉OpenGL这个纹理有多少个采样样本。第二个是fixedsamplelocations,这个参数 告诉OpenGL对于所有的纹理像素来说,是否需要使用标准的采样位置来进行信号采集或者说是否它可以支持在纹理中在不同的采样位置进行信号采集。通常情况下,使用后者会让图片的质量变得更好,但是它会降低 图片的连续性并且甚至...
It demonstrates how to integrate OpenGL with the MFC single document interface (SDI), and how OpenGL's resource contexts are used in conjunction with device contexts. For a more detailed explanation of OpenGL, refer to the Windows SDK. 展開資料表 Security Note This sample code is intended to...
X-Plane 10 Instancing Compatibility Wrapper11 Jan 2018Compatibility wrapper for using the newXPLMInstanceAPIs in plugins that support old versions of X-Plane. Fast Culling11 Jan 2018This code snippet can be used to determine if a sphere at a location in the current OpenGL coordinates is visible...