Reader Contributions We would like to thank the following people for their contributions to the source code: Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Pr...
We would like to thank the following people for their contributions to the source code: Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide ...
collect2: error: ld returned 1 exit status Then, re-install sudo apt-get install freeglut3-dev Reading package lists... Done Building dependency tree Reading state information... Done freeglut3-dev is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 158 not upgr...
This sample runs a computation-intensive N-body simulation on one GPU while continually transferring data to the primary GPU for rendering. macOS View sample code Migrating OpenGL Code to Metal Replace your app’s deprecated OpenGL code with Metal. This sample shows how shaders, renderable ...
Depending on the availability of the extension, the sample allows switching between a standard OpenGL approach for rendering the scene, as well as the new extension in either token-buffer or commandlist-object mode. Inside basic-nvcommandlist.cpp you will find: Sample::drawStandard() Sample::dr...
Implement a post-processing pipeline using the latest features on Apple GPUs. OpenGL Migrating OpenGL Code to Metal Replace your app’s deprecated OpenGL code with Metal. Mixing Metal and OpenGL Rendering in a View Draw with Metal and OpenGL in the same view using an interoperable texture....
第一个就是samples,它告诉OpenGL这个纹理有多少个采样样本。第二个是fixedsamplelocations,这个参数 告诉OpenGL对于所有的纹理像素来说,是否需要使用标准的采样位置来进行信号采集或者说是否它可以支持在纹理中在不同的采样位置进行信号采集。通常情况下,使用后者会让图片的质量变得更好,但是它会降低 图片的连续性并且甚至...
For a more detailed explanation of OpenGL, refer to the Windows SDK. Security Note This sample code is intended to illustrate a concept, and it shows only the code that is relevant to that concept. It may not meet the security requirements for a specific environment, and it should not be...
OpenGL无法正常渲染某些分辨率YUV数据 使用eglSwapBuffers API,eglSwapBuffers执行抛出错误码:EGL_BAD_SURFACE (300d)。日志显示:QEGLPlatformContext: eglSwapBuffers failed: 300d。 使用eglSwapBuffers API,eglSwapBuffers执行抛错错误码:EGL_BAD_ALLOC。 OpenGL同一个上下文在多线程中使用问题 关于GL_TEXTURE_...
X-Plane 10 Instancing Compatibility Wrapper11 Jan 2018Compatibility wrapper for using the newXPLMInstanceAPIs in plugins that support old versions of X-Plane. Fast Culling11 Jan 2018This code snippet can be used to determine if a sphere at a location in the current OpenGL coordinates is visible...