[NeRF进展,TensoRF+PBR] 浙江大学、UCSD等提出TensoIR,将场景以神经场与密度、法向、光照、材质等信息一起建模,实现高质量建模 01:40 [NeRF进展,few-shot重建,群友工作] UCLA, nVidia提出FreeNeRF,一个关键观察触发了一个极简的优化,使少量视角重建效果大幅度提升 ...
最近康奈尔大学发表的论文探讨了这一增长趋势,并开发了一种用于产生程式化神经辐射场(SNeRF)的解决方案,可以比传统方法更快的速度创建各种动态虚拟场景。使用各种参考图像,Thu Nguyen-Phuoc、Feng Liu和Lei Xiao的研究团队能够生成可在各种虚拟环境中使用的风格化3D场景。例如,戴上VR头显,通过毕加索的画作等风格...
Mip-NeRF 360 (Barron et al., 2022) 通过将整个空间收缩为有界区域来改进 Mip-NeRF 以用于无界场景,以获得更具代表性的位置编码。 Urban-NeRF (Rematas et al., 2022) takes accurate dense LiDAR depth as supervision for the reconstruction of urban scenes. However, these dense LiDAR depths are diffic...
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results. - yoosan/nerf-pytorch
NerfGunAttachments is where you'll find the most tacti-cool and unique gift ideas for amazing Nerf related products. You'll never give a boring gift again.
The company is revealing its new Nerf N-Series lineup today, and a new “N1” dart it’s calling “the future” of the Nerf brand — a future where Hasbro blasters for 8- to 14-year-olds only fire Hasbro darts that cost three to five times the competition. Lose a dart? That’ll...
fixed deepvoxels data loader, adjusted ray deltas to account for non-… Mar 25, 2020 load_llff.py first commit Mar 20, 2020 render_demo.ipynb first commit Mar 20, 2020 run_nerf.py add random seed arg, add precrop args Apr 17, 2020 run_nerf_helpers.py typo in architecture fix from...
Shatterstone: Increased cooldown from 3 seconds to 6 seconds in PvP and WvW. Water Trident: Reduced power coefficient from 1.25 to 1.0 in PvP and WvW. Reduced the bonus damage from 50% to 33% in WvW only. Hurl: Reduced power coefficient from 0.33 to 0.26
Hasbro thought of summer fun too, as the vacation is around the corner and water guns are a favorite summer fun for most kids. We got three different water blasters in the gift box. The largest in size isHasbro’sNERF SuperSoaker Fortnite RL blaster. ...
Mk18 Assault Pistol - posted in Homemades: Link to Thingiverse This blaster was concieved and designed when I found that, while playing in an infinite-respawn CQB point-based game, players carrying around bulky mag/clip based loadouts were only eff