首先,让我们匹配两个事件(退出窗口和调整窗口大小): usewinit::event::{Event,WindowEvent};usewinit::event_loop::ControlFlow;letmutwindow_resized=false;letmutrecreate_swapchain=false;event_loop.run(move|event,_,control_flow|matchevent{Event::WindowEvent{event:WindowEvent::CloseRequested,..}=>{*cont...
use winit::application::ApplicationHandler;use winit::event::WindowEvent;use winit::event_loop::ActiveEventLoop;use winit::window::WindowId;pub struct App{}impl ApplicationHandlerforApp{fnresumed(&mut self,event_loop:&ActiveEventLoop){}fnwindow_event(&mut self,event_loop:&ActiveEventLoop,window...
usewinit::application::ApplicationHandler;usewinit::event::WindowEvent;usewinit::event_loop::ActiveEventLoop;usewinit::window::WindowId;pubstructApp{}implApplicationHandlerforApp{fnresumed(&mutself,event_loop:&ActiveEventLoop){}fnwindow_event(&mutself,event_loop:&ActiveEventLoop,window_id:WindowId,...
Bevy 本身的抽象程度比较高,跨平台支持主要是依赖于底层的一些库: winit,包装为
[dependencies]winit= { version ="0.30.0"} 接着,为了后续项目结构的划分,我们在main.rs同级目录下创建一个名为app.rs,内容如下: usewinit::application::ApplicationHandler;usewinit::event::WindowEvent;usewinit::event_loop::ActiveEventLoop;usewinit::window::WindowId;pubstructApp{}implApplicationHandler...
use winit::{ event::{ElementState, Event, VirtualKeyCode, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); ...
GlobalHotKeyEvent, GlobalHotKeyManager, HotKeyState, };usewinit::event_loop::{ControlFlow, EventLoopBuilder};fnmain() {letevent_loop= EventLoopBuilder::new().build().unwrap();lethotkeys_manager= GlobalHotKeyManager::new().unwrap();lethotkey= HotKey::new(Some(Modifiers::SHIFT | Modifier...
=EventLoop::new();// Build a window with a title and dimensionsletwindow=WindowBuilder::new().with_title("Hello, Winit!")// Set window title.with_inner_size(winit::dpi::LogicalSize::new(800.0,600.0))// Set window size.build(&event_loop)// Build the window with the event loop....
// 包含一个跨平台的winit窗口和这个窗口的Vulkan surface let event_loop = EventLoop::new(); let surface = WindowBuilder::new().build_vk_surface(&event_loop, instance.clone()).unwrap(); // 下一步是选择执行绘制命令的GPU队列 // // 设备能够提供执行命令的多个队列,比如渲染队列跟计算队列,类似...
tauri-app/tao,纯 Rust 实现的跨平台应用程序窗口创建库,支持 Windows、macOS、Linux、iOS 和 Android 等所有主要平台,基于 winit二次开发。 tauri-app/wry,纯 Rust 实现的跨平台 WebView 渲染库,支持 Windows、macOS 和 Linux 等所有主要桌面平台。Tauri 使...