不过bevy现在还太过年轻,无法用于生产环境。 如果你有这方面的需求,可以用Godot engine[2] Getting Start![3] 例子[4] 我们直接去GitHub上拉个例子下来 gitclonehttps://github.com/bevyengine/bevygitcheckoutlatest 注意别忘了把版本升级到最最新的,不然会和rustup冲突 然后cd到bevy目录里直接 cargorun--examp...
Unrust— unrust — 一个纯粹的基于Rust(webgl 2.0 /原生)的游戏引擎 Godot godot-rust/godot-rust [gdnative] - Rust 绑定到 Godot 游戏引擎 SDL [sdl] brson/rust-sdl— SDL1 绑定 Rust-SDL2/rust-sdl2 — SDL2 绑定 SFML jeremyletang/rust-sfml— SFML 绑定 Tcod-rs tomassedovic/tcod-rs— Rus...
Example A typical use case is to expose your ownNative Class, a Rust API that can be invoked from the Godot engine. The resulting native script can be attached to the scene tree, just like GDScript (.gdfiles). This happens via dynamic libraries and theGDNative interface, which will be lo...
The exampleexamples/hot-reloaddemonstrates hot-reloading in the Godot editor. If you need help, join ourDiscordserver and ask in the#help-gdextchannel! License We use theMozilla Public License 2.0. MPL tries to find a balance between permissive (MIT, Apache, Zlib) and copyleft licenses (GPL...
相比于其他架构比较老的开源引擎,比如Godot等,Bevy有一整套的从造轮子到游戏开发落地的ECS开发模式。而和商业引擎相比,Bevy的历史包袱也很少,不用像unity的DOTS开发一样还需要兼容传统的GameObject模式。此外,得益于Rust语言强大的表达能力,整个引擎在接口上看起来比用C++造的那些data-driven的轮子要简洁明了的多。 -...
Porting Godot Games To Rust (Part 1) Rust Game Development Working Group has monthly newsletters. The ggez is a lightweight game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. It contains portabl...
Porting Godot Games To Rust (Part 1) Rust Game Development Working Group has monthly newsletters. The ggez is a lightweight game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. It contains portabl...
https://github.com/Jeangowhy/Godot-Tour 首先,不像 C/C++ 的宏定义,只是简单的代码预处理程序,用宏代码替换一下部分源代码。Rust 的宏具有相当复杂的功能,更贴近编译器的语法树处理。 简单地说,Rust 宏就是内嵌的 DSL - Domain Specific Languages 可以让你可以发明自己的语法,编写出可以自行展开的代码,并且...
Rust与LLVM有很好的整合,所以它支持链接时间优化,包括ThinLTO,甚至是跨越C/C++/Rust语言边界的内联。也有按配置优化(Profile-guided Optimization,PGO)的支持。尽管 rustc 比 clang 生成的LLVM IR更加冗长,但优化器仍然能够很好地处理它。 C 语言用 GCC 编译比用 LLVM 更快,现在 Rust 社区也有人在开发 GCC 的 ...
The lack of tutorials, immaturity, different approaches (no-ecs for example, or maybe you have your reason you want to share? I need to know what should be done first to make engine more newcomer-friendly. I have ~10 years of experience in gamedev and some things may be not obvious to...