In #15376, vsh.self is being precompiled. And when that happens, RPCS3 attempts to precompile nearly every PPU executable it finds lying inisde the firmware. By itself this is currently the intended behavior, but after some debugging I discovered that th
Compiling with 16 llvm threads eats the whole RAM and Swap. Even when the game is closed, the memory isnt freed. Tested on i5-13450HX (PS3UPDATE.PUP) Its only when we exit RPCS3 that the memory is freed.
The game has experienced F {PPU[0x1000015] Thread (During Anim SPU Task Thread) [0x008a61b8]} VM: Access violation reading location 0x3c (unmapped memory) since 2017 according to RPCS3 compatibility forum posts. It happens at random and no known fix exists to this day in order to get...
Quick summary NHL Legacy Edition Details VM: Access violation reading location 0x27b0e20 (unmapped memory) from version 0.0.9-10079 till last version
New builds after 17024 causes MotorStorm Apocalypse to crash with VM: Access violation writing location 0x40 (unmapped memory) and cannot carry on from said point. While the game boots and compiles SPU cache fine, the game crashes before displaying the MotorStorm loading icon. ...
F {PPU[0x1000000] Thread (main_thread) [0x0028f1b0]} VM: Access violation reading location 0x389d0000 (unmapped memory) Attach a log file RPCS3.log Attach capture files for visual issues No response System configuration Memory:16G
Quick summary In the previous update (16163) it did not crash but on the new update (16164) it immediately crashes the game once it launches. Details Immediately after booting the game, this appears Build with regression v0.0.30-16164 At...
{PPU[0x1000000] Thread (main_thread) [0x00c8de30]} VM: Access violation reading location 0xbf157680 (unmapped memory) RPCS3.log.gz Jonathan44062 mentioned this issue Mar 8, 2024 rsx/cpu_thread: Fix cpu_thread::get_name() for RSX #15280 Merged trantien1997 commented Mar 8, 2024 ...