–Optimized frame limiter; – Improved nv406e::semaphore_release; – Added WIP research into getting WCB (Write Color Buffers) working correctly. Should now mostly work correctly on OpenGL and correctly on Vulkan where on swizzle contexts are involved; – Enables blitting from main memory to loc...
m_texture_memory_in_use = 0; m_discarded_memory_size = 0; } VkComponentMapping apply_swizzle_remap(const std::array<VkComponentSwizzle, 4> base_remap, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& remap_vector) Contributor danilaml Dec 11, 2017 do you need to...