Quick summary RPCS3 has been working on my system flawlessly for a very long time but starting with build v0.0.34-17118-4df58494 it no longer launches at all, instead I get a system error "The application was unable to start correctly (0xc0000142)". I tried more recent builds that we...
–Fixed potential crash in image_in when using CPU blit, or when unable to GPU scale the texture; –Avoids unprotecting memory unless writing is almost guaranteed to be near immediate. Should lower chances of race conditions on sections leading to corruption, but this is not a final fix. Sho...
–Optimized frame limiter; – Improved nv406e::semaphore_release; – Added WIP research into getting WCB (Write Color Buffers) working correctly. Should now mostly work correctly on OpenGL and correctly on Vulkan where on swizzle contexts are involved; – Enables blitting from main memory to loc...
Quick summary LLVM is not working on macOS Arm builds. Details Yesterday PR #15992 was merged to master, and should enable LLVM for Arm builds on macOS. I'm aware that not all games will work, but I'm unable to get any games to work. The...
I propose using the low E-string for the face buttons and use the A and D-strings to create a d-pad shape and house the START and SELECT buttons. The Overdrive button is the only thing unaccounted for. If it is required, placing it at the 22nd fret of the low or high e-string ...
Issue#1: I'm getting this error which I am unable go past intro logo screen while OGL makes go ingame. Issue#2: Graphical issues NFS Rivals, therefore WCB enabled fixes it. Thus harder to run which game freezes loading screen before "sta...