Added reconciliation functions for game list file (games.yml) by @digant73 in #16061 Improve ...
cellVideoOutConfigure() was not called! Let’s look at the code:“Use standard dummy values for now.”. Could it be?Jarves took a closer look and ran one of the games in the same engine that he had. Shortly thereafter Atelier Escha & Logy, and really 20 other games too, booted for...
Talented graphics developer kd-11 has not yet committed anything to the master branch, but has made a lot of progress with several reported bugs. So what was Nekotekina up to? An almost innumerable amount of things:Fixed countless bugs in several games, some went from nothing to playable, ...
"games.yml", "GuiConfigs", "Icons", "patches" ], "checkver": { "url": "https://rpcs3.net/compatibility?b", "regex": "/rpcs3-binaries-win/releases/download/build-(?<fullhash>[0-9a-f]+)/rpcs3-v(?<build>[0-9]+\\.[0-9]+\\.[0-9]+\\-[0-9]+)-(?<shorthash>[0-9...
@Shoegzer yeah thanks for the heads up, I've notice that with some games, if I remember correctly, I lost audio that was with gcc-13.2 when I tried it back then. It was a hit and miss with some games not having audio. hrzhu commented Jul 21, 2024 I have this SHA256_DIGEST_...
USIO: Fixed BACKUP MEMORY ERROR for some games by @brian218 inhttps://github.com/RPCS3/rpcs3/pull/14248 Game List: Add Remove HDD1 Cache option by @elad335 inhttps://github.com/RPCS3/rpcs3/pull/14250 Savestates Fixes (part 2 out of 3) by @elad335 inhttps://github.com/RPCS3/rpc...
(some games do not set event queue name, though key seems constant for them); – Implemented setting for maximum threads to be used on LLVM compilation (default: All); – CPUTranslator: Added bitcast, trunc, zext, sext; – Added option to manage thread placement. Makes an impact on ...
–Fix a regression when emulating index buffers for generated primitives. Removes the 'first' parameter since rpcs3 does not support disjoint vertex ranges at the moment anyway; –Added a 'speed hack' - not really a hack - for games that share memory regions between textures and other GPU re...
Details To better understand what is happening I took some video captures, starting a game with "Marvel vs. Capcom 3 - Fate of Two Worlds", showing the game starting, switching to full screen mode and exiting the game. What you see happens with all games. ...
Removes the 'first' parameter since rpcs3 does not support disjoint vertex ranges at the moment anyway; –Added a 'speed hack' - not really a hack - for games that share memory regions between textures and other GPU resources such as shaders. Significantly boosts performance in games where ...