Quick summary LLVM is not working on macOS Arm builds. Details Yesterday PR #15992 was merged to master, and should enable LLVM for Arm builds on macOS. I'm aware that not all games will work, but I'm unable to get any games to work. The...
As pointed out on v3dv: dxvk not working, the feature is partially supported for BC1-BC3. Ignoring this check in rpcs3 allows the Vulkan render to work with the v3dv driver, even though the driver is quite unstable at the moment as of Mesa 24.1.6 compared to the v3d OpenGL driver,...
RPCS3 emulates the PS3's CELL Broadband Engine SoC entirely on CPU, and does not use your GPU to draw any raster graphics. To emulate both a CPU and GPU of that time entirely on a multi-threaded CPU of today is no easy task, but is helped greatly by leveraging the latest ...
This approach to emulation is not the best way to handle, things get very complex very quickly and it ends up that by adding new features or fixing existing bugs you then break old things that were working perfectly. Its like 2 steps forward, 1 step back. Right, but what many people ...
–Added WIP research into getting WCB (Write Color Buffers) working correctly. Should now mostly work correctly on OpenGL and correctly on Vulkan where on swizzle contexts are involved; –Enables blitting from main memory to local (RSX) memory using hardware acceleration. A few more titles no ...
CPU usage is instead not impacted (my 7800x3d is on average at 15%-25%). Don't know if that GPU usage permanent increase could mean memory leaks, resource not properly released etc. With the default 720p it seems this issue is not present although the device lost is still present. ...
Not sure how I get Server protocol version 6 instead of 7. I'm using the PR version that is linked on this page, instead of the latest version which I already got Demon Souls working with. So basically reinstalling everything with this PR version but it's being strange, I guess? I'...
Currently we can simulate ps move cursor and button input via mouse but the ability to shake is not available. This would be handy in several PS3 ps move games, especially House of the Dead 4 which is completely playable, except that you...
Fun fact: in windows on my GTX970, 3D models in menus (for example Miku on your screenshot) is invisible. (in OGL and DX12) You should try using an older rpcs3 build that doesn't have the new OGL renderer merged, since the current OGL renderer is WIP, has missing features, bugs,...
F {RSX [0x01047dc]} SIG: Thread terminated due to fatal error: [attrib buffer] Working buffer not big enough, buffer_length=67108864 allocated=915456 requested=4101505036 guard=4194304 largest_pool=79616 (in file D:\a\1\s\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:91) emulator crashed so...