PURPOSE:To exactly and easily evaluate acoustic performance by visualizing the results by computer simulation as a three-dimensional stereoscopic display on a CRT screen and predicting the musical tones after the completion of a building from the waveform obtd. therefrom. CONSTITUTION:The personal ...
Intuitive Python object-oriented interface to quickly construct different simulation scenarios involving multiple sound sources and microphones in 2D and 3D rooms; Fast C++ implementation of the image source model and ray tracing for general polyhedral rooms to efficiently generate room impulse responses an...
In addition to its core image source model simulation,pyroomacousticsalso contains a number of reference implementations of popular audio processing algorithms for Short time Fourier transform(block + online) beamforming direction of arrival(DOA) finding ...
Room acoustic computer simulation has become a research direction which has broad applications in acoustics and its related areas after several decades of development. The development history of this technique is divided into three phases, and the research status and main advances of each phase are ...
20120093330AURAL SIMULATION SYSTEM AND METHOD2012-04-19Napoletano381/63 20120046944ENVIRONMENT RECOGNITION OF AUDIO INPUT2012-02-23Muhammad704/233 20110194685METHOD AND SYSTEM FOR NONLINEAR ACOUSTIC ECHO CANCELLATION IN HANDS-FREE TELECOMMUNICATION DEVICES2011-08-11van de Laar379/406.01 ...
The parallelization of the finite-difference time-domain (FDTD) method for room acoustic simulation using graphic processing units (GPUs) has been subject ... JJ Lopez,JM Navarro,D Carnicero,... - 《Journal of the Acoustical Society of America》 被引量: 3发表: 2013年 Study on Chinese Speech...
Finite-difference time-domain simulation of low-frequency room acoustic problems (1995). "Finite-difference time-domain simulation of low- frequency room acoustic problems", J. Acoust. Soc. Am. 98, 3302-3308... D Botteldooren - 《J.acoust.soc.am》 被引量: 540发表: 1995年 Real-time 3D ...
Piazza, "A low latency implementation of a non-uniform partitioned convolution algorithm for room acoustic simulation," Signal, Image and Video Processing, vol. 8, no. 5, pp. 985-994, 2014.Primavera, A.; Cecchi, S.; Romoli, L.; Peretti, P.; Piazza, F. A low latency implementation ...
Intuitive Python object-oriented interface to quickly construct different simulation scenarios involving multiple sound sources and microphones in 2D and 3D rooms; Fast C++ implementation of the image source model and ray tracing for general polyhedral rooms to efficiently generate room impulse responses ...
Room Acoustics SimulationConsider the following scenario.Suppose, for example, you wanted to produce a radio crime drama, and it so happens that, according to the scriptwriter, the story line absolutely must culminate in a satanic mass that quickly degenerates into a violent shootout, all taking...