By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10. Blindsense Starting at 14th level, if you are able to hear, you are aware...
When you choose this archetype at 3rd level, you add your proficiency bonus on attacks made with the alchemist's fire and the acid flask. In addition, the save DC to resist the effects of the alchemist's fire thrown by you equals 8 + your proficiency bonus + your Intelligence modifier. ...
Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit. Sneak Attack Beginning at 1st level, you know how to strike...
Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. Superior Mobility At 9th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well. Ambush Master Starting at...
TheSoulknife 5ehas a pool of Psionic Energy dice that can be expended to use psionic abilities. They have a pool of these equal to twice their proficiency bonus to spend every long rest, though once per long rest they can also use a bonus action to recoup a single die. These start as...
Some of the features of this subclass will requires the targets to make saving throws against them. The DC for these saving throws is calculated as follows: DC = 8 + your proficiency bonus + your Dexterity modifier.Spider ClimbStarting at 3rd level, you gain the ability to walk along walls...
While a combination of class features and items makes this build pretty good at Saving Throws, your Armor Class may lag behind other builds. To cover this weakness, you can pick up the Defensive Duelist Feat, which allows you toadd your Proficiency Bonus to your Armor Classagainst an attack...
In 5E daggers themselves are a finesse weapon, the player themselves no longer need weapon finesse. #16349201 By Anonymous - Wed Jun 16, 2021 4:16 am 0 Rogue's Cunning action is so much weaker than in tabletop because now everyone gets bonus action hiding and disengaging. Pretty odd....
Similarly, Lightfoot Halfling gets a bonus called Naturally Stealthy, which grants proficiency to Stealth checks. They also get Lucky, which forces a reroll whenever you land a dice roll of 1. This can be great in tight spots! However, Halflings lack the highly useful Darkvision power and onl...