By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10. Blindsense Starting at 14th level, if you are able to hear, you are aware...
LevelProficiency BonusSneak AttackFeatures 1st +2 1d6 Expertise, Sneak Attack, Thieves' Cant 2nd +2 1d6 Cunning Action 3rd +2 2d6 Roguish Archetype, Steady Aim (Optional) 4th +2 2d6 Ability Score Improvement 5th +3 3d6 Uncanny Dodge 6th +3 3d6 Expertise 7th +3 4d6 Evasion 8th +3 4d6...
Potion Thrower When you choose this archetype at 3rd level, you add your proficiency bonus on attacks made with the alchemist's fire and the acid flask. In addition, the save DC to resist the effects of the alchemist's fire thrown by you equals 8 + your proficiency bonus + yourIntelligenc...
Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. Superior Mobility At 9th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well. Ambush Master Starting at...
As a Magic action, choose a number of creatures up to your Proficiency bonus, and roll a Psionic Energy Die. Provided you share a language, you can speak telepathically to them while you’re within one mile of each other. A creature can break the link at any time. You can use this ...
Some of the features of this subclass will requires the targets to make saving throws against them. The DC for these saving throws is calculated as follows:DC = 8 + your proficiency bonus + your Dexterity modifier. Spider Climb Starting at 3rd level, you gain the ability to walk along wall...
TheSoulknife 5ehas a pool of Psionic Energy dice that can be expended to use psionic abilities. They have a pool of these equal to twice their proficiency bonus to spend every long rest, though once per long rest they can also use a bonus action to recoup a single die. These start as...
While a combination of class features and items makes this build pretty good at Saving Throws, your Armor Class may lag behind other builds. To cover this weakness, you can pick up the Defensive Duelist Feat, which allows you toadd your Proficiency Bonus to your Armor Classagainst an attack...
Wood Elf and Half-Wood Elf get a bonus called Mask of the Wild, which automatically grants proficiency to Stealth checks. This is especially useful for the Rogue, who gets an advantage from using their Sneak Attack actions. They also get Darkvision, which allows them to see 12 meters ahead...
5) Bonus action Dash or when needed Disengage provides easy repositioning, leading to fewer "dead" turns and thus more consistent damage output. 6) BG3 offers items which increase crit range, not normally available in 5e, which offer far more benefits for Rogues than they do other classes wi...