rad(TWEEN_ROT_ANGLES), 0, 0) offsetCFrame = offsetCFrame:ToWorldSpace(rotatedCFrame) local newCFrame = partToTween.CFrame:ToWorldSpace(offsetCFrame) -- 创建一个特效并播放它 local tweenObject = TweenService:Create(partToTween, tweenInfo, {CFrame = newCFrame}) tweenObject:Play(...
workspace.CurrentCamera.CFrame = CFrame.lookAt(pos, lookAtPos)虽然相机可以放置在上面显示的方式,但您可能会想要将其动画为从一个 CFrame 到另一个。为此,您可以使用以下方法:使用RunService:BindToRenderStep() 和CFrame:Lerp() 方法设置相镜头的位置/方向。 创建并播放一个 Tween,该操作会动画相镜头的位...
weld(hamend,hamp,CFrame.new(-.955,0,-1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() hamp.Parent = stuff weld(hamend,hamp,CFrame.new(-.955,0,1.2) * CFrame.Angles(0,0,math.rad(90))) hamp = hamp:Clone() ...
.CFrame local rotatedCFrame = CFrame.Angles(0, math.rad(rotationAngle.Value), 0) rotatedCFrame = CFrame.new(target.Position) * rotatedCFrame camera.CFrame = rotatedCFrame:ToWorldSpace(CFrame.new(cameraOffset)) if lookAtTarget == true then camera.CFrame = CFrame.new(camera.CFrame....
Camera.CFrame = Camera.CFrame + Camera.CFrame.lookVector * cutoffDistance return true end return false end function Update_Camera() if Camera.CameraType == Enum.CameraType.Custom then Check_RotateCameraWithMouse() Camera.CFrame = Camera.CFrame * CFrame.Angles(0, 0, 0) ...
CFrameSerializer Optimized these functions for speed as well as preserving fidality. In the future, use Roblox's orthogonal angle format. npm i @quenty/cframeserializer docs source changelog npm CFrameUtils CFrameUtils for Roblox npm i @quenty/cframeutils docs source changelog npm CharacterParti...
本文为 Metaverse元宇宙(ID:NFTMall)搜集元宇宙资料时,所做的笔记整理。
local angle = 0 while true do part.CFrame *= CFrame.Angles(math.rad(angle), 0, 0) -- Not sure which axis it is, could be Y or Z too. angle = (angle + game:GetService("RunService").PreRender:Wait()) % 360 end What it does is it rotates the part on an axis relative to...
一般用super.clone()方法,clone的对象就是浅克隆。 深克隆(拷贝):复制一个对象的实例,而且这个...
ExtentsCFrame 代表其实体中心的 1> Datatype.CFrame1>。 当在零件上设置 CFrame 时,其他加入的零件也会相对于零件移动,但建议您使用 PVInstance:PivotTo() 来移动整个模型,例如在传送玩家角色时。与设置 BasePart.Position 不同,设置 BasePart.CFrame...