The simple explanation is if you reuse meshes with the same meshId and same material (but different color, rotation, scale, etc.) the engine is able to “batch” those and pack them all into one drawcall. An example of it here is this tree that gets used all over the map. Even thou...
An automated repository that extracts and displays information about the current version of Roblox. Most of the information is miscellaneous, but it provides insight to changes that are being made with each weekly release. - Roblox-Client-Tracker/FVariab
Instance is the base class for all classes in the Roblox class hierarchy which can be part of the DataModel tree.
mesh.TextureId = "rbxassetid://1577349" mesh.Parent = handle humanoid:AddAccessory(clockworksShades) BuildRigFromAttachments void This method assembles a tree of Motor6D joints for the Humanoid. Motor6D joints are required for the playback of Animations. Starting from the humanoid's RootPart...