Roblox Decal IDCode Pikachu46059313 Playful Vampire2409898220 Smiling Girl722564687 You Can’t See Me; I’m an Invisible cat2483186 People on the Beach7713420 Super Happy Face1560823450 Nerd Glasses422266604 Spongebob Street Graffiti51812595 You Can’t See Me; I’m an Invisible cat2483186 ...
Use the following parameters to query the Creator Store: ParameterTypeOptions and Values categoryId (path) int 3 = Audio10 = Model13 = Decal24 = Animation38 = Plugin40 = MeshPart62 = Video73 = FontFamily300 = Music sortOrder int 1 = Asc2 = Desc limit int Number of results to return...
SurfaceAppearance,Decal,FaceInstance, 0> Class.Texture0> Light,PointLight,SpotLight Class.Part ,MeshPart,CornerWedgePart, 0> Class.TriangleMeshPart0> , 3> Class.WedgePart3> , 6> Class.CornerWedgePart6> ,Part9> ,Part0> FloatCurve,RotationCurve,EulerRotationCurve, 0> Class. Vector3Curve0> ...
The id of Creator Store image changes when pasted in Decal scripting , script 7 40 2024 年11 月 15 日 Errors in counting the number of Keys in the DataStore datastores , scripting , data , datastore , keys 0 35 2024 年11 月 15 日 ...
Uploads a single image as a decal and prints the ID of the resulting image asset to stdout. Usage: tarmac upload-image <image-path> \ --name <asset-name> \ --description <asset-description> Example: tarmac upload-image foo.png --name "Foo" --description "Foo is a placeholder name."...
(Knife:GetChildren()) do local faces = { Top = false, Bottom = false, Back = false, Front = false, Right = false, Left = false } for i,v in pairs(faces) do local decal = --Decal Location local faceToPutOn = i decal.Face = Enum.NormalId[faceToPutOn] decal.Parent = part ...
print(decal:IsAncestorOf(spawnLocation)) IsDescendantOf bool Write Parallel Returns true if an Instance is a descendant of the given ancestor. An Instance is considered the descendant of an object if the instance's parent or one of its parent's parent is set to the object. Note, DataModel...
You can import images for textures and decals to Studio for use between experiences, and distribute them to the Creator Store. Once you import the image, Studio assigns it a unique asset ID. Every texture or decal image that you create and import to Roblox must adhere to the Community ...
local playerProductKey = receiptInfo.PlayerId .. "_" .. receiptInfo.PurchaseId local purchased = false local success, result, errorMessage success, errorMessage = pcall(function() purchased = purchaseHistoryStore:GetAsync(playerProductKey) end) -- If purchase was recorded, the product...
Use a player's UserId as the data store key so that each player has a unique key. Code Samples The below example would print the UserId of every user who entered a game. Player.UserId local Players = game:GetService("Players") local function onPlayerAdded(player) print(player....