**Plugin** is the main object responsible for creating basic Studio widgets, plugin toolbars, plugin buttons, and more. It is a custom add-on to Studio which adds new behavior and features that are not normally included. The **Plugin** object can be acce
This property cannot be set using a LocalScript (it must be set on the server using a Script). The default value of this property is determined by StarterPlayer.DevComputerCameraMovementMode. The word "Computer" in this property name refers to non-TouchEnabled, non-GamepadEnabled devices. ...
The editor functions in eitherList Viewwhich favorsdockingto the left or right side of Studio, or in a widerTable View, which favors docking to the top or bottom. Registering Groups The editor includes oneDefaultcollision group which cannot be renamed or deleted. AllBasePartsautomatically belong ...
Once an Instance has been destroyed by this method, it cannot be reused because the Instance.Parent property is locked. To temporarily remove an object instead of destroying it, set Parent to nil. For example:local Workspace = game:GetService("Workspace") object.Parent = nil task.wait(2...
**Plugin** is the main object responsible for creating basic Studio widgets, plugin toolbars, plugin buttons, and more. It is a custom add-on to Studio which adds new behavior and features that are not normally included. The **Plugin** object can be acce
This property cannot be set using a LocalScript (it must be set on the server using a Script). The default value of this property is determined by StarterPlayer.DevComputerCameraMovementMode. The word "Computer" in this property name refers to non-TouchEnabled, non-GamepadEnabled devices. ...
Instance has a special function called Instance.new() which is used to create objects via code. This function takes the name of the class as a parameter and returns the created object. Abstract classes and services cannot be created with the Instance.new function. ...