通过Sound Length (声音长度)的搜寻,可以籍此分辨较短的声音效果与较长的音乐。 对音频文件进行 Sort(排序)。排序种类分为按相关程度排序(最为常用)、按获取 “favorite”(收藏)票数排序、按最近更新排序、以及按评分高低排序。 在Studio 中可以直接对音频文件进行预览,只需单击音频项角落的 play (播放)按钮即可...
Roblox Studio 的最低規格要求已提升。了解更多Create / 體驗 / 類別 中文(繁體) 回饋 Sound 顯示已棄用項目 *此內容是使用 AI(Beta 測試版)翻譯,可能含有錯誤。若要以英文檢視此頁面,請按一下這裡。 Class.Sound 是一個發出聲音的對象。 2D 和 3D 音效 放置聲音在 BasePart 或Attachment 中的聲音將從該部...
为了实现这一目标,我们设置了几个隐形部件,作为粒子体积与子粒子发射器immediately below the large storm clouds。由于 Studio 中的粒子数量限制,我们无法使用一个粒子发射器为整个空间。我们反而添加了几个与每个人相同大小的网格模式,因为树的存在意味着玩家无法看得很远。
We have released a new Audio Discovery Plugin in the latest Studio update which will help you review the ownership of all audio assets in your experiences. Please reference the step-by-step instructions included above and review all audio assets in your experience before March 22. How do I en...
最新版本的 Studio 包括一个新的音频监测插件。请您确保升级到最新版本的 Studio进行访问。 音频监测插件工具将帮助您在体验中找到音频资产。该工具只会在已发布的 Places 中显示准确的结果,未发布的 Places 会将音频标记为“需要替换”,因为它无法执行适当的监测。
PlayLocalSound () Plays a Sound locally, meaning the sound will only be heard by the client calling this method, regardless of where it's parented to. This method is most useful for playing a Sound locally in the Studio client, for instance in a Script for a Plugin. Parameters sound: ...
在Roblox Studio 中,打开工具箱(View(视图)→ Toolbox(工具箱))。选择工具箱 Inventory(物品栏)部分。 找到武器并单击将其添加到场景中,当提示是否将该工具放入新手包时,如果您希望玩家使用该武器开始游戏,请点击是,或者单击否,即可将该武器作为拾取放入游戏世界。
Favourite audios and play them at any time Music time position slider An up-to-date interface Show and hide the interface (Toggle button can be moved anywhere in roblox studio) For the boombox to function properly, your game must have access to API servers and HTTP requests image958×628 ...
By joining the Nindo Store Roblox group, Studio Ruse Roblox group, and Grand Finale Roblox Group, you'll have a chance to get gifts that will make your gaming experience even better. What is Slayers Unleashed? Slayers Unleashed is an action game based on the anime Demon Slayer. Players ...
The following example stores the new `Class.SoundGroup` under `Class.SoundService`, as this service determines how `Class.Sound` objects play in experiences. Expand Down 6 changes: 3 additions & 3 deletions 6 content/en-us/studio/debugging.md Show comments View file Edit file Delete file...